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path: root/engines/gob/coktelvideo.cpp
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2008-05-26Ooops, made frame skipping for A/V sync correction work again (instead of ↵Sven Hesse
locking up) svn-id: r32276
2008-05-25Increased _soundSliceLength's accuracy. This fixes the A/V sync problems in ↵Sven Hesse
Woodruff's intro svn-id: r32274
2008-05-25Fixed the small static sound in Woodruff's intro video.Sven Hesse
Interestingly, this does _not_ fix the audio lag, so I was apparently wrong and it's another issue. *g* This does however fix the glitches in the Last Dynasty intro. svn-id: r32273
2008-05-23Implemented GobEngine::pauseEngineIntern()Sven Hesse
svn-id: r32233
2008-05-22Oops, that way around should be more correctSven Hesse
svn-id: r32211
2008-05-08Implemented the background "music" / atmospheric sounds in WoodruffSven Hesse
svn-id: r31949
2008-04-27Implemented support for VMDs substituting object animations.Sven Hesse
Still far from being complete (and correct), but it's a start... - Only VMD "command" -3 is followed - Not all animation types are working - Timing is still off in most cases - Offsets are generally OK, but not always - No sound yet - Shouldn't segfault randomly, but I'm not entirely sure ;) svn-id: r31750
2008-03-07Added support for RLE compressed frame data in VMDsSven Hesse
svn-id: r31044
2008-02-29Fixed some Lost in Time bugs:Sven Hesse
- CD cutscenes are drawn correctly know - CD cutscenes are (more) correctly synced now - The cursor doesn't flicker anymore when a video is played in the background svn-id: r31014
2008-01-13Removed unnecessary semi-colons.Torbjörn Andersson
svn-id: r30476
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
svn-id: r30238
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵Nicola Mettifogo
been updated. svn-id: r28966
2007-09-18Code formatting fixesMax Horn
svn-id: r28945
2007-08-14Making it work again for 16bit VMDsSven Hesse
svn-id: r28606
2007-08-14Fixed talking videos syncSven Hesse
svn-id: r28605
2007-08-14The talking videos work a bit better now. The sync and coordinates are still ↵Sven Hesse
screwy svn-id: r28604
2007-08-13Woodruff is now controllableSven Hesse
svn-id: r28591
2007-08-02Don't restart the audiostream when the IMD refills all sound buffers at onceSven Hesse
svn-id: r28412
2007-08-02Fixing compilation for Raziel_AOne ;)Sven Hesse
svn-id: r28402
2007-08-01Support for (still a bit glitchy) 16bit soundSven Hesse
svn-id: r28383
2007-08-01Some GK2 VMDs now load and play, too. The sound is borked, though (probably ↵Sven Hesse
16 bit). svn-id: r28377
2007-07-31Woodruff's intro.vmd now works correctly! :))Sven Hesse
svn-id: r28374
2007-07-31- VMD playing works a bit better nowSven Hesse
- Minor cleanup svn-id: r28373
2007-07-31Fixed some warningsFilippos Karapetis
svn-id: r28364
2007-07-31Still partly broken/stubby VMD playingSven Hesse
svn-id: r28363
2007-07-30- Removed left-over, commented-out codeSven Hesse
- Added support for palette changing within the frame data (haven't seen any IMD that actually does that, though) svn-id: r28342
2007-07-30Restructured and cleaned-up IMD playingSven Hesse
svn-id: r28327