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path: root/engines/gob/coktelvideo.h
AgeCommit message (Expand)Author
2008-12-28/That's/ the blit24Sven Hesse
2008-12-28More graphics fixes. blit24 (which isn't blit24 but just a slightly different...Sven Hesse
2008-12-25Fixed compilation with g++4.3Johannes Schickel
2008-12-24Moving the dither code to graphics/Sven Hesse
2008-12-22Fixing the flow meter thingy in Urban RunnerSven Hesse
2008-12-15More video changes/fixes/stubsSven Hesse
2008-12-15Support for Urban Runner's new cursors (frames out of 16bit color VMDs)Sven Hesse
2008-12-13Fixed the ADPCM decoder for 16bit audio (like in Urban Runner)Sven Hesse
2008-12-12Using AppandableAudioStream::getTotalPlayTime() instead of the difference bet...Sven Hesse
2008-12-11On second thought, an octree only works if the color to look up is in the pal...Sven Hesse
2008-12-09Experimental support for VMD frames encoded in Indeo 3 (Indeo 3 decoder close...Sven Hesse
2008-12-03Preliminary support for extra data and scripts in video files (urgh, this is ...Sven Hesse
2008-05-25Increased _soundSliceLength's accuracy. This fixes the A/V sync problems in W...Sven Hesse
2008-05-23Implemented GobEngine::pauseEngineIntern()Sven Hesse
2008-05-08Implemented the background "music" / atmospheric sounds in WoodruffSven Hesse
2008-04-27Implemented support for VMDs substituting object animations.Sven Hesse
2008-03-07Added support for RLE compressed frame data in VMDsSven Hesse
2008-02-29Fixed some Lost in Time bugs:Sven Hesse
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
2007-08-01Support for (still a bit glitchy) 16bit soundSven Hesse
2007-07-31- VMD playing works a bit better nowSven Hesse
2007-07-31Still partly broken/stubby VMD playingSven Hesse
2007-07-30- Removed left-over, commented-out codeSven Hesse
2007-07-30Restructured and cleaned-up IMD playingSven Hesse