Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-04-24 | Added the french Atari ST version of Gob2, as supplied by bgk in bug report ↵ | Sven Hesse | |
#1706861 svn-id: r26591 | |||
2007-04-24 | Added the italian floppy version of Gob3, as supplied by Paranoimia on #scummvm | Sven Hesse | |
svn-id: r26590 | |||
2007-04-24 | The amiga version has english and german text | Sven Hesse | |
svn-id: r26588 | |||
2007-04-09 | Update new demo description | Eugene Sandulenko | |
svn-id: r26432 | |||
2007-04-09 | Add another gob3 demo | Eugene Sandulenko | |
svn-id: r26431 | |||
2007-04-08 | Both Goblins 3 interactive demos are French. | Travis Howell | |
svn-id: r26413 | |||
2007-04-05 | - Minor cleanup | Sven Hesse | |
- Added Inter_v3 (for new opcode o3_getTotTextItemPart) - Some fixes to let Gob3 start with the first screen svn-id: r26383 | |||
2007-04-02 | Added the MD5 for the German Bargon Attack, as supplied by paul66 in bug ↵ | Sven Hesse | |
#1692667 svn-id: r26370 | |||
2007-03-30 | - Fixed the IMD playing within mults, the non-interactive Gob3 demo should ↵ | Sven Hesse | |
work better now - Replaced strcpy with strncpy where appropriate - Added detection entries for other languages of the multilingual Gob3 CD; bug #1691230 svn-id: r26327 | |||
2007-03-20 | Major clean-up, including: | Sven Hesse | |
- Cutting down the code-dup - Plucking leaks - Removing dead/unused code - Properly naming "word_2342F"-style variables and functions (removing the warnings alongside) - Fleshing out the "stubby" functions - Moving functions and variables to more appropriate/logical places - Re-ordering functions and variables - Re-structuring functions - Moving the IMD stuff into a new "Imd" class in the new imd.cpp/.h (still to be completely implemented and cleaned up) - Formatting - Getting rid off the classes "Anim", "Pack" and "Timer", along with their files svn-id: r26252 | |||
2007-03-17 | Repaired/Corrected the MD5 list | Sven Hesse | |
svn-id: r26187 | |||
2007-03-17 | Add Spanish bargon MD5 as pointed in bugreport | Eugene Sandulenko | |
#1681649: "MD5: BARGON ATTACK Spanish" svn-id: r26178 | |||
2007-03-11 | Added the French Atari ST Bargon Attack reported in the forums | Sven Hesse | |
svn-id: r26097 | |||
2007-03-04 | Adding comment again. | Johannes Schickel | |
svn-id: r25979 | |||
2007-03-04 | Remove wrong gob2 Mac entry. | Eugene Sandulenko | |
svn-id: r25978 | |||
2007-03-04 | - Some minor fixes | Sven Hesse | |
- Added the Gob2 Mac version fac76 reported in bug #1673397 svn-id: r25977 | |||
2007-03-02 | Fix bug #1667806: "GOB: wrong detection" | Eugene Sandulenko | |
svn-id: r25924 | |||
2007-02-24 | Added spanish Ween (bug #1667743) | Sven Hesse | |
svn-id: r25823 | |||
2007-02-15 | - Changed the speaker stuff again | Sven Hesse | |
- Added the spanish gob2 version from bug report #1659884 svn-id: r25615 | |||
2007-02-14 | AdvancedDetector: revamped the file based fallback code | Max Horn | |
svn-id: r25599 | |||
2007-02-13 | Changed detectBestMatchingGame to return a pointer to a ADGameDescription ↵ | Max Horn | |
(or a subclass of it); added a (currently fake) fallback callback entry in ADParams svn-id: r25574 | |||
2007-02-13 | Some more AdvancedDetector cleanup: Removed kADFlagFilebasedFallback flag ↵ | Max Horn | |
(just check whether a fileBasedFallback has been provided); moved some internal definitions, added some doxygen coments, etc. svn-id: r25570 | |||
2007-02-13 | Fix comment | Eugene Sandulenko | |
svn-id: r25553 | |||
2007-02-13 | AdvancedDetector changes: | Max Horn | |
* Renamed genGameList to gameIDList to make it match the corresponding plugin API function name * removed the detectFunc param from detectGameForEngineCreation, as it *always* pointed to a straight wrapper around AdvancedDetector::detectAllGames * as a consequence, removed the various GAME_detectGames functions from the engines, and removed the detectFunc param from ADVANCED_DETECTOR_DEFINE_PLUGIN svn-id: r25547 | |||
2007-02-13 | Rename Common::GF_XXX to Common::ADGF_XXX | Eugene Sandulenko | |
svn-id: r25545 | |||
2007-02-13 | Renamed kADFlagComplexID to kADFlagAugmentPreferredTarget, document it, and ↵ | Max Horn | |
add it for AGOS, too svn-id: r25543 | |||
2007-02-13 | Use GF_DEMO flag in the AdvancedDetector to augment the preferredtarget name | Max Horn | |
svn-id: r25541 | |||
2007-02-13 | (re)added flags field to ADGameDescription, with currently only one value ↵ | Max Horn | |
(GF_DEMO) -- this flag value is not yet used by anything (also, GF_DEMO hasn't been correctly set for AGI games yet) svn-id: r25539 | |||
2007-02-12 | Adding MD5s supplied by vampir_raziel in bug report #1658373 | Sven Hesse | |
svn-id: r25538 | |||
2007-02-12 | More demo version fixes | Sven Hesse | |
svn-id: r25532 | |||
2007-02-12 | - Some fixes for demos and Amiga versions | Sven Hesse | |
- Improved language finding a bit svn-id: r25520 | |||
2007-02-12 | Improve detection. | Eugene Sandulenko | |
svn-id: r25519 | |||
2007-02-05 | - Moved struct Mult_Data from Mult_v2 to Mult and merged Mult::_multData, ↵ | Sven Hesse | |
Mult::_multData2 and some of the loose variables in Mult - Added some missing MD5s/game versions (#1652352) svn-id: r25393 | |||
2007-02-04 | - Plugged some leaks and fixed some memory errors | Sven Hesse | |
- Fixed the cursor animation loops in Ween and Bargon - Added Draw_Bargon + Inter_Bargon - Implemented Bargon Attack's hardcoded intro parts svn-id: r25387 | |||
2007-02-04 | AdvancedDetector now has built-in fallback detection based on file lists. | Eugene Sandulenko | |
Currently only gob engine benefits from it. svn-id: r25374 | |||
2007-02-01 | Split the entry for Gobliins 2 multilanguage CD into separate entries for ↵ | Sven Hesse | |
each language svn-id: r25329 | |||
2007-02-01 | Added my version of Woodruff so that I, too, can get the "Unknown version of | Torbjörn Andersson | |
game engine" error, rather than a failed assertion, if I try to start it. svn-id: r25318 | |||
2007-01-31 | Added MD5 for the german Ween version, supplied by cartman_ on #scummvm | Sven Hesse | |
svn-id: r25315 | |||
2007-01-31 | Replaced the delay in o1_keyFunc with a (skipable) busy-wait detection | Sven Hesse | |
svn-id: r25311 | |||
2007-01-30 | eplaced platform-specific game features with common platform setting. | Eugene Sandulenko | |
svn-id: r25294 | |||
2007-01-30 | Rearranged detection table and clarified some entries. | Eugene Sandulenko | |
svn-id: r25293 | |||
2007-01-30 | Moved Gob engine to AdvancedDetector. | Eugene Sandulenko | |
svn-id: r25274 |