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path: root/engines/gob/detection.cpp
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2007-04-24Added the french Atari ST version of Gob2, as supplied by bgk in bug report ↵Sven Hesse
#1706861 svn-id: r26591
2007-04-24Added the italian floppy version of Gob3, as supplied by Paranoimia on #scummvmSven Hesse
svn-id: r26590
2007-04-24The amiga version has english and german textSven Hesse
svn-id: r26588
2007-04-09Update new demo descriptionEugene Sandulenko
svn-id: r26432
2007-04-09Add another gob3 demoEugene Sandulenko
svn-id: r26431
2007-04-08Both Goblins 3 interactive demos are French.Travis Howell
svn-id: r26413
2007-04-05- Minor cleanupSven Hesse
- Added Inter_v3 (for new opcode o3_getTotTextItemPart) - Some fixes to let Gob3 start with the first screen svn-id: r26383
2007-04-02Added the MD5 for the German Bargon Attack, as supplied by paul66 in bug ↵Sven Hesse
#1692667 svn-id: r26370
2007-03-30- Fixed the IMD playing within mults, the non-interactive Gob3 demo should ↵Sven Hesse
work better now - Replaced strcpy with strncpy where appropriate - Added detection entries for other languages of the multilingual Gob3 CD; bug #1691230 svn-id: r26327
2007-03-20Major clean-up, including:Sven Hesse
- Cutting down the code-dup - Plucking leaks - Removing dead/unused code - Properly naming "word_2342F"-style variables and functions (removing the warnings alongside) - Fleshing out the "stubby" functions - Moving functions and variables to more appropriate/logical places - Re-ordering functions and variables - Re-structuring functions - Moving the IMD stuff into a new "Imd" class in the new imd.cpp/.h (still to be completely implemented and cleaned up) - Formatting - Getting rid off the classes "Anim", "Pack" and "Timer", along with their files svn-id: r26252
2007-03-17Repaired/Corrected the MD5 listSven Hesse
svn-id: r26187
2007-03-17Add Spanish bargon MD5 as pointed in bugreport Eugene Sandulenko
#1681649: "MD5: BARGON ATTACK Spanish" svn-id: r26178
2007-03-11Added the French Atari ST Bargon Attack reported in the forumsSven Hesse
svn-id: r26097
2007-03-04Adding comment again.Johannes Schickel
svn-id: r25979
2007-03-04Remove wrong gob2 Mac entry.Eugene Sandulenko
svn-id: r25978
2007-03-04- Some minor fixesSven Hesse
- Added the Gob2 Mac version fac76 reported in bug #1673397 svn-id: r25977
2007-03-02Fix bug #1667806: "GOB: wrong detection"Eugene Sandulenko
svn-id: r25924
2007-02-24Added spanish Ween (bug #1667743)Sven Hesse
svn-id: r25823
2007-02-15- Changed the speaker stuff againSven Hesse
- Added the spanish gob2 version from bug report #1659884 svn-id: r25615
2007-02-14AdvancedDetector: revamped the file based fallback codeMax Horn
svn-id: r25599
2007-02-13Changed detectBestMatchingGame to return a pointer to a ADGameDescription ↵Max Horn
(or a subclass of it); added a (currently fake) fallback callback entry in ADParams svn-id: r25574
2007-02-13Some more AdvancedDetector cleanup: Removed kADFlagFilebasedFallback flag ↵Max Horn
(just check whether a fileBasedFallback has been provided); moved some internal definitions, added some doxygen coments, etc. svn-id: r25570
2007-02-13Fix commentEugene Sandulenko
svn-id: r25553
2007-02-13AdvancedDetector changes:Max Horn
* Renamed genGameList to gameIDList to make it match the corresponding plugin API function name * removed the detectFunc param from detectGameForEngineCreation, as it *always* pointed to a straight wrapper around AdvancedDetector::detectAllGames * as a consequence, removed the various GAME_detectGames functions from the engines, and removed the detectFunc param from ADVANCED_DETECTOR_DEFINE_PLUGIN svn-id: r25547
2007-02-13Rename Common::GF_XXX to Common::ADGF_XXXEugene Sandulenko
svn-id: r25545
2007-02-13Renamed kADFlagComplexID to kADFlagAugmentPreferredTarget, document it, and ↵Max Horn
add it for AGOS, too svn-id: r25543
2007-02-13Use GF_DEMO flag in the AdvancedDetector to augment the preferredtarget nameMax Horn
svn-id: r25541
2007-02-13(re)added flags field to ADGameDescription, with currently only one value ↵Max Horn
(GF_DEMO) -- this flag value is not yet used by anything (also, GF_DEMO hasn't been correctly set for AGI games yet) svn-id: r25539
2007-02-12Adding MD5s supplied by vampir_raziel in bug report #1658373Sven Hesse
svn-id: r25538
2007-02-12More demo version fixesSven Hesse
svn-id: r25532
2007-02-12- Some fixes for demos and Amiga versionsSven Hesse
- Improved language finding a bit svn-id: r25520
2007-02-12Improve detection.Eugene Sandulenko
svn-id: r25519
2007-02-05- Moved struct Mult_Data from Mult_v2 to Mult and merged Mult::_multData, ↵Sven Hesse
Mult::_multData2 and some of the loose variables in Mult - Added some missing MD5s/game versions (#1652352) svn-id: r25393
2007-02-04- Plugged some leaks and fixed some memory errorsSven Hesse
- Fixed the cursor animation loops in Ween and Bargon - Added Draw_Bargon + Inter_Bargon - Implemented Bargon Attack's hardcoded intro parts svn-id: r25387
2007-02-04AdvancedDetector now has built-in fallback detection based on file lists.Eugene Sandulenko
Currently only gob engine benefits from it. svn-id: r25374
2007-02-01Split the entry for Gobliins 2 multilanguage CD into separate entries for ↵Sven Hesse
each language svn-id: r25329
2007-02-01Added my version of Woodruff so that I, too, can get the "Unknown version ofTorbjörn Andersson
game engine" error, rather than a failed assertion, if I try to start it. svn-id: r25318
2007-01-31Added MD5 for the german Ween version, supplied by cartman_ on #scummvmSven Hesse
svn-id: r25315
2007-01-31Replaced the delay in o1_keyFunc with a (skipable) busy-wait detectionSven Hesse
svn-id: r25311
2007-01-30eplaced platform-specific game features with common platform setting.Eugene Sandulenko
svn-id: r25294
2007-01-30Rearranged detection table and clarified some entries.Eugene Sandulenko
svn-id: r25293
2007-01-30Moved Gob engine to AdvancedDetector.Eugene Sandulenko
svn-id: r25274