Age | Commit message (Collapse) | Author |
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When a user tries to add a game expecting it to be a particular
game for a particular engine, but a detector from another engine
happens to match some files that exist in the game directory and
reports on those files instead, this can cause a lot of confusion
because the detector doesn't say what engine or game it thought it
matched.
This patch adds the name of the matching engine as well as any
matching game IDs (if applicable) to the detector's logged output.
It also provides more specific guidance about where to send the
detection information (to the bug tracker), and properly wraps the
first part of the report to 80 columns.
Refs Trac#10272.
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This demo comes with texts in English (GB), German and French.
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_singleid -> _singleId
_gameids -> _gameIds
_guioptions -> _guiOptions
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Seems like that happened when I sorted them by platform
after splitting up the big detection table in 07b17f711.
This fixes bug #6676.
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"PC" was very ambiguous and now it matches what we show in the GUI.
This also corrects sword2's platform to Windows.
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As supplied by alestedx in bug report #3610207
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As supplied by einstein95 in bug report #3544449.
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The hard-coded Once Upon A Time titles, Abracadabra and Baba Yaga,
are impossible to distinguish by file name alone. The same is true
for the each three platforms, DOS, Amiga and Atari ST.
We do need to know exactly which game and platform a specific path
holds, though, because they're
a) completely hard-coded
b) the data files have platform-specific endianness
Therefore, when the filename-based fallback detector finds one of
those games, we open the archives and look inside them.
We detect the specific game by looking at which animal names are
present; and the platform by inspecting the endianness of the
title screen's DEC file, in addition to the existence of a MOD
file to distinguish the Atari ST from the Amiga version.
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DETECTOR: Make reportUnknown() accessible to inherited AdvancedMetaEngine classes
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As supplied by misterhands in bug report #3539797.
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Since we need a FSNode parent for Mac resource forks, we need to change
signature of detectGameFilebased(), too.
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The big table with it's 330 entries grew far too messy and
unwieldy, so I'm splitting it into several files.
One file for each game, with some exceptions:
- The Playtoons series
- The ADI / Addy 2 series
- The ADI / Addy 4 series
- The Adibou / Addy Junior series
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