Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-01-26 | GOB: Add another interactive Gob3 demo, as supplied by Dark-Star | Sven Hesse | |
This demo comes with texts in English (GB), German and French. | |||
2016-03-28 | GOB: Fix Fascination entry, it is DOS, not Amiga version | Eugene Sandulenko | |
2016-03-27 | GOB: Added another French Playttons2. Bug #7052 | Eugene Sandulenko | |
2016-03-27 | GOB: Added Spanish Fascination detection entry. Bug #7069 | Eugene Sandulenko | |
2016-03-08 | ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines. | Johannes Schickel | |
_singleid -> _singleId _gameids -> _gameIds _guioptions -> _guiOptions | |||
2014-07-08 | GOB: Remove duplicate entries for Ween DOS | Sven Hesse | |
Seems like that happened when I sorted them by platform after splitting up the big detection table in 07b17f711. This fixes bug #6676. | |||
2014-02-18 | GOB: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-01-31 | GOB: Correct the language field for Croustibat | Sven Hesse | |
2014-01-31 | GOB: Add a game type and detection table for Croustibat | Sven Hesse | |
2013-05-02 | COMMON: Change kPlatformPC to kPlatformDOS | Matthew Hoops | |
"PC" was very ambiguous and now it matches what we show in the GUI. This also corrects sword2's platform to Windows. | |||
2013-04-08 | GOB: Add another Spanish DOS version of Geisha | Sven Hesse | |
As supplied by alestedx in bug report #3610207 | |||
2012-08-05 | GOB: Add a Spanish/Italian DOS version of Geisha | Sven Hesse | |
As supplied by einstein95 in bug report #3544449. | |||
2012-07-30 | GOB: Add a more complex detection for Once Upon A Time titles | Sven Hesse | |
The hard-coded Once Upon A Time titles, Abracadabra and Baba Yaga, are impossible to distinguish by file name alone. The same is true for the each three platforms, DOS, Amiga and Atari ST. We do need to know exactly which game and platform a specific path holds, though, because they're a) completely hard-coded b) the data files have platform-specific endianness Therefore, when the filename-based fallback detector finds one of those games, we open the archives and look inside them. We detect the specific game by looking at which animal names are present; and the platform by inspecting the endianness of the title screen's DEC file, in addition to the existence of a MOD file to distinguish the Atari ST from the Amiga version. | |||
2012-07-30 | GOB: Add detection tables for Baba Yaga and Abracadabra | Sven Hesse | |
2012-07-30 | GOB: Move the method definitions out of the GobMetaEngine class definition | Sven Hesse | |
2012-07-29 | Merge pull request #252 from DrMcCoy/detector_public_reportUnknown | Johannes Schickel | |
DETECTOR: Make reportUnknown() accessible to inherited AdvancedMetaEngine classes | |||
2012-07-04 | GOB: Add a French DOS version of Geisha | Sven Hesse | |
As supplied by misterhands in bug report #3539797. | |||
2012-07-04 | GOB: Give the Geisha detection entries proper languages | Sven Hesse | |
2012-06-27 | GOB: Report unknown game variant when using the file based fallback detector | Sven Hesse | |
2012-06-27 | DETECTOR: Make detectGameFilebased() return a list of MD5s and file sizes | Sven Hesse | |
Since we need a FSNode parent for Mac resource forks, we need to change signature of detectGameFilebased(), too. | |||
2012-06-22 | GOB: Give Geisha and Fascination fallback entries AdLib feature flags | Sven Hesse | |
2012-06-22 | GOB: Add fallback detection entries for Little Red | Sven Hesse | |
2012-06-22 | GOB: Reorganize the detection tables | Sven Hesse | |
The big table with it's 330 entries grew far too messy and unwieldy, so I'm splitting it into several files. One file for each game, with some exceptions: - The Playtoons series - The ADI / Addy 2 series - The ADI / Addy 4 series - The Adibou / Addy Junior series |