Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-12-14 | Plugging leaks | Sven Hesse | |
svn-id: r35355 | |||
2008-12-04 | Changing the GobEngine to use its dirty rects also for OSystem-copies, ↵ | Sven Hesse | |
instead of relying on kFeatureAutoComputeDirtyRects svn-id: r35239 | |||
2008-08-31 | Shutting up a warning on systems where char is signed by default | Sven Hesse | |
svn-id: r34225 | |||
2008-08-30 | Added some The Last Dynasty stubs | Sven Hesse | |
svn-id: r34217 | |||
2008-05-22 | Reverting my last commit, as it breaks Gob3 (and probably elsewhere, too) | Sven Hesse | |
svn-id: r32214 | |||
2008-05-22 | Fixing the flickering when changing from object animations to videos | Sven Hesse | |
svn-id: r32213 | |||
2008-05-08 | Restructured sound code | Sven Hesse | |
svn-id: r31937 | |||
2008-01-05 | Fix to remove a tab character from the GPL header | Paul Gilbert | |
svn-id: r30238 | |||
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵ | Nicola Mettifogo | |
been updated. svn-id: r28966 | |||
2007-08-03 | Lost in Time now (kind of) shows the title and the wobble-effect is drawn | Sven Hesse | |
svn-id: r28433 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-04-02 | "char *" -> "byte *" where appropriate | Sven Hesse | |
svn-id: r26369 | |||
2007-03-29 | - Properly implemented the ImdPlayer | Sven Hesse | |
- Some more clean-up svn-id: r26316 | |||
2007-03-20 | Major clean-up, including: | Sven Hesse | |
- Cutting down the code-dup - Plucking leaks - Removing dead/unused code - Properly naming "word_2342F"-style variables and functions (removing the warnings alongside) - Fleshing out the "stubby" functions - Moving functions and variables to more appropriate/logical places - Re-ordering functions and variables - Re-structuring functions - Moving the IMD stuff into a new "Imd" class in the new imd.cpp/.h (still to be completely implemented and cleaned up) - Formatting - Getting rid off the classes "Anim", "Pack" and "Timer", along with their files svn-id: r26252 | |||
2007-02-07 | - Fixed another freeze in Ween | Sven Hesse | |
- Changed cursor visibility handling a bit svn-id: r25407 | |||
2007-02-06 | Implemented vertical scrolling | Sven Hesse | |
svn-id: r25401 | |||
2007-02-04 | - Plugged some leaks and fixed some memory errors | Sven Hesse | |
- Fixed the cursor animation loops in Ween and Bargon - Added Draw_Bargon + Inter_Bargon - Implemented Bargon Attack's hardcoded intro parts svn-id: r25387 | |||
2007-01-29 | - Another attempt at fixing the immediately-closing notepad heisenbug (#1621089) | Sven Hesse | |
- Implemented wide surfaces + scrolling - Some clean-up svn-id: r25253 | |||
2006-11-20 | Changed the way sprites-freeing is handled, now the menu sprites and window ↵ | Sven Hesse | |
decorations are drawn svn-id: r24752 | |||
2006-11-19 | Implemented (currently still endian-unsafe) save/load | Sven Hesse | |
svn-id: r24745 | |||
2006-07-09 | Instead of drawing the mouse cursor as a sprite, let the backend handle it | Sven Hesse | |
svn-id: r23464 | |||
2006-07-08 | - Fixed a few mistakes that added up to look correct, fixing bargon's cursor | Sven Hesse | |
- Updated cursor drawing in general svn-id: r23429 | |||
2006-06-10 | More stub-filling + small clean-up | Sven Hesse | |
svn-id: r23012 | |||
2006-06-06 | Two segfault and several coding style related fixes | Sven Hesse | |
svn-id: r22954 | |||
2006-05-01 | - More differences in Draw_v2::spriteOperation() | Sven Hesse | |
- GOB2 handles _frontSurface/_backSurface a bit differently, this fixes (most of) the drawing glitches in the intro - Added using a fallback when the user's game version doesn't have the requested language - off_2E51B et al. stubs, I think it has something to do with the menu svn-id: r22254 | |||
2006-04-18 | - I misunderstood Draw::initBigSprite(); fixed | Sven Hesse | |
- Changed Draw::spriteOperation() for blitting from/to/between and fillrecting to big sprites - Enabled drawing of text svn-id: r22001 | |||
2006-04-13 | - More stubs, the intro now works completely (with extreme graphical | Sven Hesse | |
glitches and without sound in the floppy version), the title screen is shown afterwards - Added skipping of the floppy version's copy protection screen, since the CD version doesn't show it either svn-id: r21845 | |||
2006-04-04 | Removed extra exclamation marks in warning() calls as well. | Eugene Sandulenko | |
svn-id: r21608 | |||
2006-03-29 | Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ↵ | Max Horn | |
to ~250). Many greetings to eriktorbjorn, and have fun recompiling. svn-id: r21500 | |||
2006-02-16 | Updating more opcodes for Gob2 | Sven Hesse | |
svn-id: r20731 | |||
2006-02-11 | Moved engines to the new engines/ directory | Max Horn | |
svn-id: r20582 |