Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-02-08 | Fascination: - Suppress the recently added oFascin_keyFunc, replace it with ↵ | Arnaud Boutonné | |
a check in o1_keyFunc. This fixes the animation speed regression - Rename Amiga-specific protracker functions - Rewrite winDecomp. svn-id: r48011 | |||
2010-02-03 | Minor style-related changes | Sven Hesse | |
svn-id: r47839 | |||
2010-02-03 | Fascination - Fix screen transition | Arnaud Boutonné | |
svn-id: r47830 | |||
2010-02-02 | Fascination - Add a window specific function, modify checkmouse() function ↵ | Arnaud Boutonné | |
in order to use it (without breaking the other games). Windows are no longer "transparent" svn-id: r47828 | |||
2010-01-25 | Strip trailing spaces/tabs. | Johannes Schickel | |
svn-id: r47541 | |||
2009-10-01 | Fix a regression in the first part of the intro (gitches when the paper and ↵ | Arnaud Boutonné | |
the rat are moving). svn-id: r44518 | |||
2009-09-29 | Playtoons - implement some functions related to hotspot texts | Arnaud Boutonné | |
Fascination - initial version of several 'Fascination Window' functions, proper naming of most of fascination OPCODEDRAW and OPCODEGOB functions svn-id: r44472 | |||
2009-09-15 | - Implement _pattern variable | Arnaud Boutonné | |
- Add oPlaytoons_putPixel and Playtoons specific spriteOperation (using _pattern) svn-id: r44103 | |||
2009-09-04 | Gob/Adi2 - In playtoons and later, there are 50 more sprite pointers | Arnaud Boutonné | |
svn-id: r43949 | |||
2009-08-24 | Playtoons uses a variable space that exceeds 32767 bytes. Changing a few ↵ | Sven Hesse | |
variables to unsigned makes the construction mode not crash anymore (though it now hangs in a loop) svn-id: r43713 | |||
2009-07-24 | Caching the subtitle font and color, because some don't assign those | Sven Hesse | |
svn-id: r42706 | |||
2009-07-24 | Adding subtitle support to Woodruff | Sven Hesse | |
svn-id: r42705 | |||
2009-07-09 | Giving Font its own real class | Sven Hesse | |
svn-id: r42277 | |||
2009-06-06 | GOB: Turned _spritesArray into a Common::Array (of fixed size) to detect ↵ | Max Horn | |
out-of-bounds access to it (since access is controlled by scripts, this could (and does :/) easily happen. Also removed an obsolete swap() method, and fixed one case where _spritesArray was indeed accessed out of bounds svn-id: r41305 | |||
2009-06-06 | GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to ↵ | Max Horn | |
SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references svn-id: r41299 | |||
2009-04-29 | Gob- Add a fascination-specific (and yet unknown) renderflag vaue | Arnaud Boutonné | |
svn-id: r40206 | |||
2009-04-21 | Patch #2725859 : Added some MD5 to the gob engine, modified the way the ↵ | Arnaud Boutonné | |
first STK and TOT is declared, added inter and draw skeleton for Fascination svn-id: r40059 | |||
2008-12-14 | Plugging leaks | Sven Hesse | |
svn-id: r35355 | |||
2008-12-04 | Changing the GobEngine to use its dirty rects also for OSystem-copies, ↵ | Sven Hesse | |
instead of relying on kFeatureAutoComputeDirtyRects svn-id: r35239 | |||
2008-08-30 | Added some The Last Dynasty stubs | Sven Hesse | |
svn-id: r34217 | |||
2008-05-22 | Reverting my last commit, as it breaks Gob3 (and probably elsewhere, too) | Sven Hesse | |
svn-id: r32214 | |||
2008-05-22 | Fixing the flickering when changing from object animations to videos | Sven Hesse | |
svn-id: r32213 | |||
2008-03-04 | Added a workaround for the swapped dialog lines when talking to the mayor in ↵ | Sven Hesse | |
some versions Gob2 svn-id: r31042 | |||
2008-01-05 | Fix to remove a tab character from the GPL header | Paul Gilbert | |
svn-id: r30238 | |||
2007-08-03 | Lost in Time now (kind of) shows the title and the wobble-effect is drawn | Sven Hesse | |
svn-id: r28433 | |||
2007-07-26 | Corrected Woodruff's hotspot text positions. | Sven Hesse | |
svn-id: r28208 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-05-01 | Made the collisionAreas' coordinates unsigned. This should fix bug #1706988 | Sven Hesse | |
svn-id: r26715 | |||
2007-04-25 | Removed some more superfluous semicolons in the gob engine | Sven Hesse | |
svn-id: r26595 | |||
2007-04-25 | Removing lots of superfluous semicola (see mail by David Weinehall on ↵ | Max Horn | |
scummvm-devel) svn-id: r26594 | |||
2007-03-29 | - Properly implemented the ImdPlayer | Sven Hesse | |
- Some more clean-up svn-id: r26316 | |||
2007-03-20 | Major clean-up, including: | Sven Hesse | |
- Cutting down the code-dup - Plucking leaks - Removing dead/unused code - Properly naming "word_2342F"-style variables and functions (removing the warnings alongside) - Fleshing out the "stubby" functions - Moving functions and variables to more appropriate/logical places - Re-ordering functions and variables - Re-structuring functions - Moving the IMD stuff into a new "Imd" class in the new imd.cpp/.h (still to be completely implemented and cleaned up) - Formatting - Getting rid off the classes "Anim", "Pack" and "Timer", along with their files svn-id: r26252 | |||
2007-02-06 | Implemented vertical scrolling | Sven Hesse | |
svn-id: r25401 | |||
2007-02-04 | - Plugged some leaks and fixed some memory errors | Sven Hesse | |
- Fixed the cursor animation loops in Ween and Bargon - Added Draw_Bargon + Inter_Bargon - Implemented Bargon Attack's hardcoded intro parts svn-id: r25387 | |||
2007-01-29 | - Another attempt at fixing the immediately-closing notepad heisenbug (#1621089) | Sven Hesse | |
- Implemented wide surfaces + scrolling - Some clean-up svn-id: r25253 | |||
2006-11-20 | Changed the way sprites-freeing is handled, now the menu sprites and window ↵ | Sven Hesse | |
decorations are drawn svn-id: r24752 | |||
2006-11-19 | Implemented (currently still endian-unsafe) save/load | Sven Hesse | |
svn-id: r24745 | |||
2006-07-09 | Instead of drawing the mouse cursor as a sprite, let the backend handle it | Sven Hesse | |
svn-id: r23464 | |||
2006-07-08 | - Fixed a few mistakes that added up to look correct, fixing bargon's cursor | Sven Hesse | |
- Updated cursor drawing in general svn-id: r23429 | |||
2006-06-10 | More stub-filling + small clean-up | Sven Hesse | |
svn-id: r23012 | |||
2006-05-01 | - More differences in Draw_v2::spriteOperation() | Sven Hesse | |
- GOB2 handles _frontSurface/_backSurface a bit differently, this fixes (most of) the drawing glitches in the intro - Added using a fallback when the user's game version doesn't have the requested language - off_2E51B et al. stubs, I think it has something to do with the menu svn-id: r22254 | |||
2006-04-18 | - I misunderstood Draw::initBigSprite(); fixed | Sven Hesse | |
- Changed Draw::spriteOperation() for blitting from/to/between and fillrecting to big sprites - Enabled drawing of text svn-id: r22001 | |||
2006-04-13 | - More stubs, the intro now works completely (with extreme graphical | Sven Hesse | |
glitches and without sound in the floppy version), the title screen is shown afterwards - Added skipping of the floppy version's copy protection screen, since the CD version doesn't show it either svn-id: r21845 | |||
2006-02-16 | Updating more opcodes for Gob2 | Sven Hesse | |
svn-id: r20731 | |||
2006-02-11 | Moved engines to the new engines/ directory | Max Horn | |
svn-id: r20582 |