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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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gob
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draw.h
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Author
2008-01-05
Fix to remove a tab character from the GPL header
Paul Gilbert
2007-08-03
Lost in Time now (kind of) shows the title and the wobble-effect is drawn
Sven Hesse
2007-07-26
Corrected Woodruff's hotspot text positions.
Sven Hesse
2007-05-30
Updated legal headers in source files, based on what Pidgin (the IM client fo...
Max Horn
2007-05-01
Made the collisionAreas' coordinates unsigned. This should fix bug #1706988
Sven Hesse
2007-04-25
Removed some more superfluous semicolons in the gob engine
Sven Hesse
2007-04-25
Removing lots of superfluous semicola (see mail by David Weinehall on scummvm...
Max Horn
2007-03-29
- Properly implemented the ImdPlayer
Sven Hesse
2007-03-20
Major clean-up, including:
Sven Hesse
2007-02-06
Implemented vertical scrolling
Sven Hesse
2007-02-04
- Plugged some leaks and fixed some memory errors
Sven Hesse
2007-01-29
- Another attempt at fixing the immediately-closing notepad heisenbug (#1621089)
Sven Hesse
2006-11-20
Changed the way sprites-freeing is handled, now the menu sprites and window d...
Sven Hesse
2006-11-19
Implemented (currently still endian-unsafe) save/load
Sven Hesse
2006-07-09
Instead of drawing the mouse cursor as a sprite, let the backend handle it
Sven Hesse
2006-07-08
- Fixed a few mistakes that added up to look correct, fixing bargon's cursor
Sven Hesse
2006-06-10
More stub-filling + small clean-up
Sven Hesse
2006-05-01
- More differences in Draw_v2::spriteOperation()
Sven Hesse
2006-04-18
- I misunderstood Draw::initBigSprite(); fixed
Sven Hesse
2006-04-13
- More stubs, the intro now works completely (with extreme graphical
Sven Hesse
2006-02-16
Updating more opcodes for Gob2
Sven Hesse
2006-02-11
Moved engines to the new engines/ directory
Max Horn