Age | Commit message (Expand) | Author |
2009-07-21 | Fixing the text input in Gob1 (the loading code wasn't printed as you typed a... | Sven Hesse |
2009-07-09 | Giving Font its own real class | Sven Hesse |
2009-07-05 | Merging Game_v1's and Game_v2's prepareStart() | Sven Hesse |
2009-07-05 | Moving the "Collision" stuff to Hotspots in hotspots.cpp/.h | Sven Hesse |
2009-06-24 | Wrapping resources (out of TOT, EXT, IM? and EX? files) loading into its own ... | Sven Hesse |
2009-06-06 | GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDe... | Max Horn |
2009-05-21 | Splitting a few helper functions out of gob.h | Sven Hesse |
2008-12-12 | Working cursor in Urban Runner | Sven Hesse |
2008-12-04 | Changing the GobEngine to use its dirty rects also for OSystem-copies, instea... | Sven Hesse |
2008-05-28 | Script variables are now always stored in the game version's native endianess. | Sven Hesse |
2008-05-08 | Restructured sound code | Sven Hesse |
2008-01-05 | Fix to remove a tab character from the GPL header | Paul Gilbert |
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have bee... | Nicola Mettifogo |
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client fo... | Max Horn |
2007-05-01 | Made the collisionAreas' coordinates unsigned. This should fix bug #1706988 | Sven Hesse |
2007-04-02 | "char *" -> "byte *" where appropriate | Sven Hesse |
2007-03-30 | - Fixed the IMD playing within mults, the non-interactive Gob3 demo should wo... | Sven Hesse |
2007-03-29 | - Properly implemented the ImdPlayer | Sven Hesse |
2007-03-20 | Major clean-up, including: | Sven Hesse |
2007-01-29 | - Another attempt at fixing the immediately-closing notepad heisenbug (#1621089) | Sven Hesse |
2006-11-27 | - Properly implemented o2_getCDTrackPos() | Sven Hesse |
2006-11-21 | - Fixed the crashes in Gob1 EGA and Gob2 Demo | Sven Hesse |
2006-11-20 | Changed the way sprites-freeing is handled, now the menu sprites and window d... | Sven Hesse |
2006-07-09 | Instead of drawing the mouse cursor as a sprite, let the backend handle it | Sven Hesse |
2006-07-08 | - Fixed a few mistakes that added up to look correct, fixing bargon's cursor | Sven Hesse |
2006-06-13 | Fixing Scenery::_statics, Game::_totTextData and Game::_totResourceTable | Sven Hesse |
2006-06-10 | More stub-filling + small clean-up | Sven Hesse |
2006-04-13 | - More stubs, the intro now works completely (with extreme graphical | Sven Hesse |