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path: root/engines/gob/draw_v2.cpp
AgeCommit message (Expand)Author
2008-12-12Text now works in Urban RunnerSven Hesse
2008-12-12Working (minus text) menu in Urban RunnerSven Hesse
2008-12-12Working cursor in Urban RunnerSven Hesse
2008-12-11Changing the Urban Runner sprite drawer to work more correctly. It does use Y...Sven Hesse
2008-12-04Changing the GobEngine to use its dirty rects also for OSystem-copies, instea...Sven Hesse
2008-05-28Script variables are now always stored in the game version's native endianess.Sven Hesse
2008-05-17Changing the split stuff again, fixing several scrolling and hotspot-text rel...Sven Hesse
2008-05-13Some fixes for vertical scrolling in WoodruffSven Hesse
2008-05-08Restructured sound codeSven Hesse
2008-05-06Mouse hotspots are now properly evaluated when the mouse is set to a position...Sven Hesse
2008-05-06Fixed text positioning in Woodruff, enabling "Use FOO on BAR" texts.Sven Hesse
2008-05-03Correct o2_initScreen() for Woodruff (screen positioning, clipping and cursor...Sven Hesse
2008-03-04Added a workaround for the swapped dialog lines when talking to the mayor in ...Sven Hesse
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...Nicola Mettifogo
2007-07-26Corrected Woodruff's hotspot text positions.Sven Hesse
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-05-01Made the collisionAreas' coordinates unsigned. This should fix bug #1706988Sven Hesse
2007-04-15fixed warningsPaweł Kołodziejski
2007-04-02"char *" -> "byte *" where appropriateSven Hesse
2007-03-30- Fixed the IMD playing within mults, the non-interactive Gob3 demo should wo...Sven Hesse
2007-03-29- Properly implemented the ImdPlayerSven Hesse
2007-03-20Major clean-up, including:Sven Hesse
2007-03-05Fixed the cursor hotspotsSven Hesse
2007-03-04- Some minor fixesSven Hesse
2007-02-12Changed language finding againSven Hesse
2007-02-07- Fixed another freeze in WeenSven Hesse
2007-02-06Implemented vertical scrollingSven Hesse
2007-02-04- Plugged some leaks and fixed some memory errorsSven Hesse
2007-01-29- Another attempt at fixing the immediately-closing notepad heisenbug (#1621089)Sven Hesse
2006-12-17Added a range check in Draw_v2::printText(), fixing invalid reads. It *should...Sven Hesse
2006-11-27- Properly implemented o2_getCDTrackPos()Sven Hesse
2006-11-20Changed the way sprites-freeing is handled, now the menu sprites and window d...Sven Hesse
2006-11-14Fixed the lock when leaving the menuSven Hesse
2006-08-12- Some more goblins-handling functionsSven Hesse
2006-07-09Instead of drawing the mouse cursor as a sprite, let the backend handle itSven Hesse
2006-07-08- Fixed a few mistakes that added up to look correct, fixing bargon's cursorSven Hesse
2006-06-13Fixing Scenery::_statics, Game::_totTextData and Game::_totResourceTableSven Hesse
2006-06-10More stub-filling + small clean-upSven Hesse
2006-06-06Two segfault and several coding style related fixesSven Hesse
2006-06-01- Fixed drawing of sprite-parts based textsSven Hesse
2006-05-01- More differences in Draw_v2::spriteOperation()Sven Hesse
2006-04-18Fixed portability issueSven Hesse
2006-04-18- Closed the stub in Draw_v2::printText()Sven Hesse
2006-04-18- I misunderstood Draw::initBigSprite(); fixedSven Hesse
2006-04-14Fix compiler warningsMax Horn
2006-04-13Fixed the invalid reads visible with valgrind, deleted theSven Hesse
2006-04-13Commented the SpriteOperation in Draw_v2::printText() out for now,Sven Hesse
2006-04-13- More stubs, the intro now works completely (with extreme graphicalSven Hesse