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path: root/engines/gob/draw_v2.cpp
AgeCommit message (Expand)Author
2006-11-20Changed the way sprites-freeing is handled, now the menu sprites and window d...Sven Hesse
2006-11-14Fixed the lock when leaving the menuSven Hesse
2006-08-12- Some more goblins-handling functionsSven Hesse
2006-07-09Instead of drawing the mouse cursor as a sprite, let the backend handle itSven Hesse
2006-07-08- Fixed a few mistakes that added up to look correct, fixing bargon's cursorSven Hesse
2006-06-13Fixing Scenery::_statics, Game::_totTextData and Game::_totResourceTableSven Hesse
2006-06-10More stub-filling + small clean-upSven Hesse
2006-06-06Two segfault and several coding style related fixesSven Hesse
2006-06-01- Fixed drawing of sprite-parts based textsSven Hesse
2006-05-01- More differences in Draw_v2::spriteOperation()Sven Hesse
2006-04-18Fixed portability issueSven Hesse
2006-04-18- Closed the stub in Draw_v2::printText()Sven Hesse
2006-04-18- I misunderstood Draw::initBigSprite(); fixedSven Hesse
2006-04-14Fix compiler warningsMax Horn
2006-04-13Fixed the invalid reads visible with valgrind, deleted theSven Hesse
2006-04-13Commented the SpriteOperation in Draw_v2::printText() out for now,Sven Hesse
2006-04-13- More stubs, the intro now works completely (with extreme graphicalSven Hesse