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path: root/engines/gob/gob.cpp
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2009-12-09Change GOB engine so that not all its files depend on gui/dialog.h (and thus ...Max Horn
2009-11-16gob - Add 'adibou2', rename 'adibou4' into 'adi4', add several Gob1, Gob2, Go...Arnaud Boutonné
2009-09-29Playtoons - implement some functions related to hotspot textsArnaud Boutonné
2009-09-15- Implement _pattern variableArnaud Boutonné
2009-08-28Suppress useless game type for Playtoons CKArnaud Boutonné
2009-08-24- Add game type ADI2Arnaud Boutonné
2009-08-13- Add a specific OPCODEFUNC checkData to avoid having a Playtoons workaround ...Arnaud Boutonné
2009-07-25Moved the decision whether subtitles should be displayed, so that the broken ...Sven Hesse
2009-07-25Move the event recorder to its own class (EventRecoder inside common/EventRec...Johannes Schickel
2009-07-24Merging Map_v4 into Map_v2Sven Hesse
2009-07-24CoktelVideo cleanup: Splitting up some IMD methods and removing the obsolete ...Sven Hesse
2009-07-24Adding subtitle support to WoodruffSven Hesse
2009-07-09Giving Font its own real classSven Hesse
2009-07-07kFeatures800 -> kFeatures800x600 in order to have more meaningful nameEugene Sandulenko
2009-07-07Change SaveLoad_Playtoons caseArnaud Boutonné
2009-07-07- Separate Playtoons gametypes from in GobEngine::initGameParts()Arnaud Boutonné
2009-07-05Renaming the last occurences of "Collision" to "Hotspot"Sven Hesse
2009-07-05Removing the now unneeded Game_v* classesSven Hesse
2009-07-05Putting the Urban noCD check into Init_v6::initGame()Sven Hesse
2009-07-05Removing the now empty Game_Fascination classSven Hesse
2009-06-24Wrapping resources (out of TOT, EXT, IM? and EX? files) loading into its own ...Sven Hesse
2009-06-23Proper support for Hungarian versionsSven Hesse
2009-06-22Renaming kDebugParser to kDebugExpressionSven Hesse
2009-06-22Renaming parse.h and parse.cpp to expression.h and expression.cppSven Hesse
2009-06-22Removing the Parse object from GobEngineSven Hesse
2009-06-17Changed opcodeGob to be functor-basedSven Hesse
2009-06-07Dropping the v1 parser functions in favour of the extended v2 onesSven Hesse
2009-06-06GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDe...Max Horn
2009-06-06Adding a pause modeSven Hesse
2009-05-31GOB: Got rid of GobEngine::_vmMax Horn
2009-05-31GOB: the Engine destructor already calls Mixer::stopAll()Max Horn
2009-05-31GOB: Replaced many uses of strdupcpy by Common::StringMax Horn
2009-05-31The error() and warning() functions add ! and newline automatically. (I didn'tTorbjörn Andersson
2009-05-31- A new save system for the GobEngine, one that is not fundamentally broken a...Sven Hesse
2009-05-29Gob (Playtoon) :Arnaud Boutonné
2009-05-20- Changed the demo player to allow playing directly inlined scripts using a n...Sven Hesse
2009-04-29- Added a game_fascin skeletton, as specificities are now provenArnaud Boutonné
2009-04-28The Playtoons game seem to be more like Last Dynasty than Urban Runner (palet...Sven Hesse
2009-04-24Added supported for BAT-based non-interactive demos, namely the Inca2 oneSven Hesse
2009-04-24Added support for SCN-based non-interactive demosSven Hesse
2009-04-21Patch #2725859 : Added some MD5 to the gob engine, modified the way the first...Arnaud Boutonné
2009-03-01Engines: Fused several init&go methods into a single run methodMax Horn
2009-02-21Compensate small lags in Util::waitEndFrame(), so that the CD audio intro seq...Sven Hesse
2009-01-30Renamed SpecialDebugLevel to DebugChannelMax Horn
2008-12-17Added support for caching the palette LUT to a fileSven Hesse
2008-12-13Modified collision init functions for Urban RunnerSven Hesse
2008-12-13Added a SaveLoad for Urban Runner with an entry to make the scripts believe t...Sven Hesse
2008-12-12Working (minus text) menu in Urban RunnerSven Hesse
2008-12-09Some dummy changes for Urban RunnerSven Hesse
2008-12-04Changing the GobEngine to use its dirty rects also for OSystem-copies, instea...Sven Hesse