Age | Commit message (Collapse) | Author |
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new getActiveDomain method that returns a pointer to the actual active *domain*
- Added Engine::_targetName whose value is computed from the name of the active domain
- Removed GameDetector::_targetName, instead code now uses either Engine::_targetName or the name of the active domain
- This in turn allowed for removing usage of GameDetector in many places
svn-id: r21916
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glitches and without sound in the floppy version), the title screen
is shown afterwards
- Added skipping of the floppy version's copy protection screen,
since the CD version doesn't show it either
svn-id: r21845
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trailing semicolon (this helps certain tools to parse our code better)
svn-id: r21689
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distinguish them)
svn-id: r21686
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svn-id: r21472
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in case some engine writer decide to do something unwise
- Removed used of ConfMan.getKey("path") in file-related cases, because
now File class handles that
- Fixed bug in ScummEngine_v80he::o80_getFileSize() where path delimiters
weren't translated
svn-id: r21443
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svn-id: r21364
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- Added new GameDescriptor struct (similar to PlainGameDescriptor but with
Common::String members instead of const char * ones)
- Changed DetectedGame to subclass GameDescriptor
- Removed toGameSettings() in favor of new (template) constructors in
DetectedGame and GameDescriptor
- Fixed a bug in the obsolete gameid handling in the SCUMM & SIMON engines
svn-id: r21150
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- made use of the new DetectedGame constructor from my last commit
- some related cleanup
svn-id: r21149
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svn-id: r21017
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svn-id: r20868
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svn-id: r20848
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svn-id: r20806
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- renamed Engine_XXX_gameList to Engine_XXX_gameList for consistency
- added new Engine_XXX_findGameID / PLUGIN_findGameID function
- updated plugins code to take advantage of the new plugin API, to support
obsolete gameids w/o showing them to the user
svn-id: r20752
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svn-id: r20749
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svn-id: r20748
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- Removed GF_DEFAULT_TO_1X_SCALER
svn-id: r20747
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gob.cpp -> reduced header dependencies -> faster recompile when one of those headers is modified
svn-id: r20740
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GameSettings usage in some engines
svn-id: r20739
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Engine::initCommonGFX; added a TODO stating that it should eventually be removed completly
svn-id: r20738
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svn-id: r20582
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