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path: root/engines/gob/gob.cpp
AgeCommit message (Expand)Author
2009-06-24Wrapping resources (out of TOT, EXT, IM? and EX? files) loading into its own ...Sven Hesse
2009-06-23Proper support for Hungarian versionsSven Hesse
2009-06-22Renaming kDebugParser to kDebugExpressionSven Hesse
2009-06-22Renaming parse.h and parse.cpp to expression.h and expression.cppSven Hesse
2009-06-22Removing the Parse object from GobEngineSven Hesse
2009-06-17Changed opcodeGob to be functor-basedSven Hesse
2009-06-07Dropping the v1 parser functions in favour of the extended v2 onesSven Hesse
2009-06-06GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDe...Max Horn
2009-06-06Adding a pause modeSven Hesse
2009-05-31GOB: Got rid of GobEngine::_vmMax Horn
2009-05-31GOB: the Engine destructor already calls Mixer::stopAll()Max Horn
2009-05-31GOB: Replaced many uses of strdupcpy by Common::StringMax Horn
2009-05-31The error() and warning() functions add ! and newline automatically. (I didn'tTorbjörn Andersson
2009-05-31- A new save system for the GobEngine, one that is not fundamentally broken a...Sven Hesse
2009-05-29Gob (Playtoon) :Arnaud Boutonné
2009-05-20- Changed the demo player to allow playing directly inlined scripts using a n...Sven Hesse
2009-04-29- Added a game_fascin skeletton, as specificities are now provenArnaud Boutonné
2009-04-28The Playtoons game seem to be more like Last Dynasty than Urban Runner (palet...Sven Hesse
2009-04-24Added supported for BAT-based non-interactive demos, namely the Inca2 oneSven Hesse
2009-04-24Added support for SCN-based non-interactive demosSven Hesse
2009-04-21Patch #2725859 : Added some MD5 to the gob engine, modified the way the first...Arnaud Boutonné
2009-03-01Engines: Fused several init&go methods into a single run methodMax Horn
2009-02-21Compensate small lags in Util::waitEndFrame(), so that the CD audio intro seq...Sven Hesse
2009-01-30Renamed SpecialDebugLevel to DebugChannelMax Horn
2008-12-17Added support for caching the palette LUT to a fileSven Hesse
2008-12-13Modified collision init functions for Urban RunnerSven Hesse
2008-12-13Added a SaveLoad for Urban Runner with an entry to make the scripts believe t...Sven Hesse
2008-12-12Working (minus text) menu in Urban RunnerSven Hesse
2008-12-09Some dummy changes for Urban RunnerSven Hesse
2008-12-04Changing the GobEngine to use its dirty rects also for OSystem-copies, instea...Sven Hesse
2008-11-06Switched various Engine APIs to use Common::ErrorMax Horn
2008-10-06Added new type Engine::Feature; pushed down some #include dependenciesMax Horn
2008-09-03Moved check for shouldRTL() from engines to scummvm_mainMax Horn
2008-09-02Urban Runner stubsSven Hesse
2008-09-01Merging more of the GSoC 2008 RTL branch: GOBMax Horn
2008-08-30Added some The Last Dynasty stubsSven Hesse
2008-08-04Merged revisions 33188-33189,33191-33193,33196,33198,33202-33203,33206,33210,...Christopher Page
2008-07-23More savegame-endianness fixes :/Sven Hesse
2008-07-10Removed unnecessary #inlcudesChristopher Page
2008-07-09Reimplemented pushEvent() and artificialEventQueue to work with Events instea...Christopher Page
2008-07-08GOB works with the new GMM implementationChristopher Page
2008-06-24Added main menu dialog files. Gob is now using the new _quit flagChristopher Page
2008-05-23Removing test codeSven Hesse
2008-05-23Implemented GobEngine::pauseEngineIntern()Sven Hesse
2008-05-17Changing debug channels a bitSven Hesse
2008-05-13Fixing a segfault when quitting while an object video with sound playsSven Hesse
2008-05-10Restructured saving/loading and added a stub for WoodruffSven Hesse
2008-05-08Reordering game parts deinitialization, to avoid having one part's destructor...Sven Hesse
2008-05-08Restructured sound codeSven Hesse
2008-05-03Correct o2_initScreen() for Woodruff (screen positioning, clipping and cursor...Sven Hesse