Age | Commit message (Expand) | Author |
2009-06-22 | Renaming kDebugParser to kDebugExpression | Sven Hesse |
2009-06-22 | Removing the Parse object from GobEngine | Sven Hesse |
2009-06-06 | Adding a pause mode | Sven Hesse |
2009-05-31 | GOB: Got rid of GobEngine::_vm | Max Horn |
2009-05-31 | GOB: Replaced many uses of strdupcpy by Common::String | Max Horn |
2009-05-31 | - A new save system for the GobEngine, one that is not fundamentally broken a... | Sven Hesse |
2009-05-29 | Gob (Playtoon) : | Arnaud Boutonné |
2009-05-21 | Splitting a few helper functions out of gob.h | Sven Hesse |
2009-05-20 | - Changed the demo player to allow playing directly inlined scripts using a n... | Sven Hesse |
2009-04-30 | Adding a strdup-like inline function | Sven Hesse |
2009-04-29 | - Added a game_fascin skeletton, as specificities are now proven | Arnaud Boutonné |
2009-04-24 | Added supported for BAT-based non-interactive demos, namely the Inca2 one | Sven Hesse |
2009-04-24 | Added support for SCN-based non-interactive demos | Sven Hesse |
2009-04-21 | Patch #2725859 : Added some MD5 to the gob engine, modified the way the first... | Arnaud Boutonné |
2009-03-01 | Engines: Fused several init&go methods into a single run method | Max Horn |
2009-03-01 | Merged Engine::go() and ::init() into a new run() method (currently implement... | Max Horn |
2008-11-06 | Switched various Engine APIs to use Common::Error | Max Horn |
2008-11-04 | Fixed the EngineFeature vs. MetaEngineFeature mess, clarified some EngineFeat... | Max Horn |
2008-09-02 | Urban Runner stubs | Sven Hesse |
2008-09-01 | Merging more of the GSoC 2008 RTL branch: GOB | Max Horn |
2008-08-30 | Added some The Last Dynasty stubs | Sven Hesse |
2008-08-04 | Merged revisions 33188-33189,33191-33193,33196,33198,33202-33203,33206,33210,... | Christopher Page |
2008-07-23 | More savegame-endianness fixes :/ | Sven Hesse |
2008-07-09 | Reimplemented pushEvent() and artificialEventQueue to work with Events instea... | Christopher Page |
2008-06-24 | Added main menu dialog files. Gob is now using the new _quit flag | Christopher Page |
2008-05-28 | Script variables are now always stored in the game version's native endianess. | Sven Hesse |
2008-05-23 | Removing test code | Sven Hesse |
2008-05-23 | Implemented GobEngine::pauseEngineIntern() | Sven Hesse |
2008-05-17 | Changing debug channels a bit | Sven Hesse |
2008-05-10 | Restructured saving/loading and added a stub for Woodruff | Sven Hesse |
2008-05-08 | Restructured sound code | Sven Hesse |
2008-03-02 | Added a workaround of sorts for Inca2. It's essentially playable, sans saving... | Sven Hesse |
2008-01-05 | Fix to remove a tab character from the GPL header | Paul Gilbert |
2007-11-03 | Patch #1825276: "DETECTION: advanced detector engine simplification" | Eugene Sandulenko |
2007-10-19 | Fixing the Gob3 CD crash on ARM systems/ports | Sven Hesse |
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have bee... | Nicola Mettifogo |
2007-08-02 | Saving works now in Lost in Time | Sven Hesse |
2007-07-30 | Restructured and cleaned-up IMD playing | Sven Hesse |
2007-07-24 | - Separated game type and features | Sven Hesse |
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client fo... | Max Horn |
2007-04-08 | Restructured saving/loading. Should work for Gob3 now, too... | Sven Hesse |
2007-04-02 | "char *" -> "byte *" where appropriate | Sven Hesse |
2007-03-30 | - Fixed the IMD playing within mults, the non-interactive Gob3 demo should wo... | Sven Hesse |
2007-03-29 | - Properly implemented the ImdPlayer | Sven Hesse |
2007-03-20 | Major clean-up, including: | Sven Hesse |
2007-02-18 | Repaired loading | Sven Hesse |
2007-02-04 | - Plugged some leaks and fixed some memory errors | Sven Hesse |
2007-01-30 | eplaced platform-specific game features with common platform setting. | Eugene Sandulenko |
2007-01-30 | Moved Gob engine to AdvancedDetector. | Eugene Sandulenko |
2007-01-28 | - Fixed the Adlib data ugliness | Sven Hesse |