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path: root/engines/gob/gob.h
AgeCommit message (Expand)Author
2009-04-29- Added a game_fascin skeletton, as specificities are now provenArnaud Boutonné
2009-04-24Added supported for BAT-based non-interactive demos, namely the Inca2 oneSven Hesse
2009-04-24Added support for SCN-based non-interactive demosSven Hesse
2009-04-21Patch #2725859 : Added some MD5 to the gob engine, modified the way the first...Arnaud Boutonné
2009-03-01Engines: Fused several init&go methods into a single run methodMax Horn
2009-03-01Merged Engine::go() and ::init() into a new run() method (currently implement...Max Horn
2008-11-06Switched various Engine APIs to use Common::ErrorMax Horn
2008-11-04Fixed the EngineFeature vs. MetaEngineFeature mess, clarified some EngineFeat...Max Horn
2008-09-02Urban Runner stubsSven Hesse
2008-09-01Merging more of the GSoC 2008 RTL branch: GOBMax Horn
2008-08-30Added some The Last Dynasty stubsSven Hesse
2008-08-04Merged revisions 33188-33189,33191-33193,33196,33198,33202-33203,33206,33210,...Christopher Page
2008-07-23More savegame-endianness fixes :/Sven Hesse
2008-07-09Reimplemented pushEvent() and artificialEventQueue to work with Events instea...Christopher Page
2008-06-24Added main menu dialog files. Gob is now using the new _quit flagChristopher Page
2008-05-28Script variables are now always stored in the game version's native endianess.Sven Hesse
2008-05-23Removing test codeSven Hesse
2008-05-23Implemented GobEngine::pauseEngineIntern()Sven Hesse
2008-05-17Changing debug channels a bitSven Hesse
2008-05-10Restructured saving/loading and added a stub for WoodruffSven Hesse
2008-05-08Restructured sound codeSven Hesse
2008-03-02Added a workaround of sorts for Inca2. It's essentially playable, sans saving...Sven Hesse
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
2007-11-03Patch #1825276: "DETECTION: advanced detector engine simplification"Eugene Sandulenko
2007-10-19Fixing the Gob3 CD crash on ARM systems/portsSven Hesse
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...Nicola Mettifogo
2007-08-02Saving works now in Lost in TimeSven Hesse
2007-07-30Restructured and cleaned-up IMD playingSven Hesse
2007-07-24- Separated game type and featuresSven Hesse
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-04-08Restructured saving/loading. Should work for Gob3 now, too...Sven Hesse
2007-04-02"char *" -> "byte *" where appropriateSven Hesse
2007-03-30- Fixed the IMD playing within mults, the non-interactive Gob3 demo should wo...Sven Hesse
2007-03-29- Properly implemented the ImdPlayerSven Hesse
2007-03-20Major clean-up, including:Sven Hesse
2007-02-18Repaired loadingSven Hesse
2007-02-04- Plugged some leaks and fixed some memory errorsSven Hesse
2007-01-30eplaced platform-specific game features with common platform setting.Eugene Sandulenko
2007-01-30Moved Gob engine to AdvancedDetector.Eugene Sandulenko
2007-01-28- Fixed the Adlib data uglinessSven Hesse
2007-01-25Moved Paula and Infogrames to sound/mods/Sven Hesse
2007-01-25- Some clean-upSven Hesse
2007-01-23Added support for Infogrames/RobHubbard2 (amiga) musicSven Hesse
2007-01-13Rename special debug levels to conform our suggested naming scheme.Eugene Sandulenko
2006-12-18Fixed the note-pad, font changing and date/time-displaySven Hesse
2006-11-27- Properly implemented o2_getCDTrackPos()Sven Hesse
2006-11-19Implemented (currently still endian-unsafe) save/loadSven Hesse
2006-09-23Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the...Max Horn
2006-09-16Reduce code duplicationMax Horn
2006-08-12Added another field to the GameSettings for the intro.tot, because the Goblii...Sven Hesse