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path: root/engines/gob/goblin.cpp
AgeCommit message (Expand)Author
2007-07-25Some more safety checks and the first room's background can be seenSven Hesse
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-04-27That should fix another segfault when clicking outside of the screen (bug #17...Sven Hesse
2007-04-02"char *" -> "byte *" where appropriateSven Hesse
2007-03-30- Fixed the IMD playing within mults, the non-interactive Gob3 demo should wo...Sven Hesse
2007-03-20Major clean-up, including:Sven Hesse
2007-02-14- Changed the square wave generator / speaker emulation, hopefully fixing the...Sven Hesse
2007-02-05Corrected the clipping of _pressedMapX/_pressedMapY, to avoid accessing inval...Sven Hesse
2007-01-25- Some clean-upSven Hesse
2007-01-13Rename special debug levels to conform our suggested naming scheme.Eugene Sandulenko
2006-12-14Smashed the wizard's house bugSven Hesse
2006-11-27- Properly implemented o2_getCDTrackPos()Sven Hesse
2006-08-12- Some more goblins-handling functionsSven Hesse
2006-06-12Fixing loading of Scenery::_animations[] + small gob2 cleanupSven Hesse
2006-06-10More stub-filling + small clean-upSven Hesse
2006-06-08Fix some msvc8 warnings.Johannes Schickel
2006-06-07More goblin handling functions, now the deactivated goblin showsSven Hesse
2006-06-06Two segfault and several coding style related fixesSven Hesse
2006-05-31Fixed deletion statement as it was deleting arrays(CW compiler was complainin...Lars Persson
2006-05-31Use _mapWidth/_mapHeight instead of constantSven Hesse
2006-05-31Hopefully fixed bug #1498024Sven Hesse
2006-05-31- Removed usage of OSystem::quit(), added a _quitRequested variableSven Hesse
2006-05-29- More GOB2 map conversionsSven Hesse
2006-05-11- Sound! Still a bit glitchy, though:Sven Hesse
2006-02-26stop playing a sample before deleting the sample dataWillem Jan Palenstijn
2006-02-24Changed debug()s to debugC()sSven Hesse
2006-02-11Moved engines to the new engines/ directoryMax Horn