index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
gob
/
goblin.cpp
Age
Commit message (
Expand
)
Author
2007-04-02
"char *" -> "byte *" where appropriate
Sven Hesse
2007-03-30
- Fixed the IMD playing within mults, the non-interactive Gob3 demo should wo...
Sven Hesse
2007-03-20
Major clean-up, including:
Sven Hesse
2007-02-14
- Changed the square wave generator / speaker emulation, hopefully fixing the...
Sven Hesse
2007-02-05
Corrected the clipping of _pressedMapX/_pressedMapY, to avoid accessing inval...
Sven Hesse
2007-01-25
- Some clean-up
Sven Hesse
2007-01-13
Rename special debug levels to conform our suggested naming scheme.
Eugene Sandulenko
2006-12-14
Smashed the wizard's house bug
Sven Hesse
2006-11-27
- Properly implemented o2_getCDTrackPos()
Sven Hesse
2006-08-12
- Some more goblins-handling functions
Sven Hesse
2006-06-12
Fixing loading of Scenery::_animations[] + small gob2 cleanup
Sven Hesse
2006-06-10
More stub-filling + small clean-up
Sven Hesse
2006-06-08
Fix some msvc8 warnings.
Johannes Schickel
2006-06-07
More goblin handling functions, now the deactivated goblin shows
Sven Hesse
2006-06-06
Two segfault and several coding style related fixes
Sven Hesse
2006-05-31
Fixed deletion statement as it was deleting arrays(CW compiler was complainin...
Lars Persson
2006-05-31
Use _mapWidth/_mapHeight instead of constant
Sven Hesse
2006-05-31
Hopefully fixed bug #1498024
Sven Hesse
2006-05-31
- Removed usage of OSystem::quit(), added a _quitRequested variable
Sven Hesse
2006-05-29
- More GOB2 map conversions
Sven Hesse
2006-05-11
- Sound! Still a bit glitchy, though:
Sven Hesse
2006-02-26
stop playing a sample before deleting the sample data
Willem Jan Palenstijn
2006-02-24
Changed debug()s to debugC()s
Sven Hesse
2006-02-11
Moved engines to the new engines/ directory
Max Horn