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path: root/engines/gob/goblin_v2.cpp
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2009-11-02Changed foo(void) to foo() in almost all non-backend source filesMax Horn
svn-id: r45616
2008-07-03Fixing a crash when loading a save made within the cult/bargon building (bug ↵Sven Hesse
#2005965) svn-id: r32895
2008-05-28Script variables are now always stored in the game version's native endianess.Sven Hesse
This should make Woodruff playable on big-endian systems. svn-id: r32352
2008-05-08Restructured sound codeSven Hesse
svn-id: r31937
2008-04-30Reverting accidently made revert of the gob3 walk fixSven Hesse
svn-id: r31791
2008-04-27Implemented support for VMDs substituting object animations.Sven Hesse
Still far from being complete (and correct), but it's a start... - Only VMD "command" -3 is followed - Not all animation types are working - Timing is still off in most cases - Offsets are generally OK, but not always - No sound yet - Shouldn't segfault randomly, but I'm not entirely sure ;) svn-id: r31750
2008-02-16Fixed a Gob3 walking issue noticeable when Blount walks down double-wide ↵Sven Hesse
stairs (see bug report #1888627) svn-id: r30874
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
svn-id: r30238
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵Nicola Mettifogo
been updated. svn-id: r28966
2007-07-25- Added Inter_Woodruff, alongside with the first Stub (OpcodeFunc 0x18)Sven Hesse
- Yet another safety check - Removed another hard-coded screen height svn-id: r28205
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-04-09Small glitch/different goblin handling fix for Gob3Sven Hesse
svn-id: r26436
2007-04-06Some Gob3 fixes:Sven Hesse
- wrong positioning of the inventory - walking - close-up fadeing in the CD version svn-id: r26390
2007-04-05- Minor cleanupSven Hesse
- Added Inter_v3 (for new opcode o3_getTotTextItemPart) - Some fixes to let Gob3 start with the first screen svn-id: r26383
2007-03-20Major clean-up, including:Sven Hesse
- Cutting down the code-dup - Plucking leaks - Removing dead/unused code - Properly naming "word_2342F"-style variables and functions (removing the warnings alongside) - Fleshing out the "stubby" functions - Moving functions and variables to more appropriate/logical places - Re-ordering functions and variables - Re-structuring functions - Moving the IMD stuff into a new "Imd" class in the new imd.cpp/.h (still to be completely implemented and cleaned up) - Formatting - Getting rid off the classes "Anim", "Pack" and "Timer", along with their files svn-id: r26252
2007-02-14- Changed the square wave generator / speaker emulation, hopefully fixing ↵Sven Hesse
the walking sound issue (#1621086) - Fixed some misplaced actor glitches in Bargon svn-id: r25585
2007-01-25- Some clean-upSven Hesse
- Fixed sound playing and looping - Changed Paula to use non-absolute panning, defaulting to 0.25/0.75 and 0.75/0.25, as per madmoose's suggestion - Prepared/Cleaned-up Paula and Infogrames for the move to sound/mods/ svn-id: r25189
2006-08-16Fixed pathfindingSven Hesse
svn-id: r23718
2006-07-08- Fixed a few mistakes that added up to look correct, fixing bargon's cursorSven Hesse
- Updated cursor drawing in general svn-id: r23429
2006-06-12Fixing loading of Scenery::_animations[] + small gob2 cleanupSven Hesse
svn-id: r23066
2006-06-07More goblin handling functions, now the deactivated goblin showsSven Hesse
his boredom. It's the wrong goblin that's deactivated, though. Also, the entering animation is still missing (now nothing is drawn instead). svn-id: r22979
2006-05-29- More GOB2 map conversionsSven Hesse
- Added Music_Dummy (for --music-driver=null) - Implemented IMDs. That took longer than I expected... On the bright side, Ween's intro now plays more correctly svn-id: r22754
2006-05-11- Sound! Still a bit glitchy, though:Sven Hesse
- Negative frequences?!? Maybe "SFX"? - No sound for a small part of the intro (there aren't any sndKeys covering that part either) - A rythm-instrument (hi-hat?) in the titlemusic isn't played as one - More differences in the drawing functions fleshed out - Some of the goblin handling functions written - More unnamed functions and variables, wheeee... svn-id: r22410