Age | Commit message (Expand) | Author |
---|---|---|
2009-07-05 | Putting the Urban noCD check into Init_v6::initGame() | Sven Hesse |
2009-05-20 | - Changed the demo player to allow playing directly inlined scripts using a n... | Sven Hesse |
2009-04-21 | Patch #2725859 : Added some MD5 to the gob engine, modified the way the first... | Arnaud Boutonné |
2008-01-05 | Fix to remove a tab character from the GPL header | Paul Gilbert |
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client fo... | Max Horn |
2007-04-25 | Removed some more superfluous semicolons in the gob engine | Sven Hesse |
2007-04-25 | Removing lots of superfluous semicola (see mail by David Weinehall on scummvm... | Max Horn |
2007-04-16 | Bargon Attack uses wide surfaces, but shouldn't scroll in-game regardless | Sven Hesse |
2007-04-02 | "char *" -> "byte *" where appropriate | Sven Hesse |
2007-03-20 | Major clean-up, including: | Sven Hesse |
2006-05-01 | - More differences in Draw_v2::spriteOperation() | Sven Hesse |
2006-02-11 | Moved engines to the new engines/ directory | Max Horn |