Age | Commit message (Expand) | Author |
2012-06-11 | GOB: Hook up the MDY player in Geisha | Sven Hesse |
2011-09-14 | GOB: Tell Geisha that we have no AdLib | Sven Hesse |
2011-09-08 | GOB: Made some static data const. | Johannes Schickel |
2011-08-26 | GOB: Fix the Geisha cursor | Sven Hesse |
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke |
2011-02-04 | GOB: Add the "envir" directory to the search path for Adibou | Sven Hesse |
2010-08-20 | GOB: Add an initGame() for Fascination. | Arnaud Boutonné |
2010-08-17 | Fascination - Fix the texts not cleaned up (eg Hotel Hall). Thanks SylvainTV ... | Arnaud Boutonné |
2010-03-06 | - Reorder detection (floppy, CD, demos). | Arnaud Boutonné |
2009-09-29 | Playtoons - implement some functions related to hotspot texts | Arnaud Boutonné |
2009-07-25 | Moved the decision whether subtitles should be displayed, so that the broken ... | Sven Hesse |
2009-07-05 | Putting the Urban noCD check into Init_v6::initGame() | Sven Hesse |
2009-05-20 | - Changed the demo player to allow playing directly inlined scripts using a n... | Sven Hesse |
2009-04-21 | Patch #2725859 : Added some MD5 to the gob engine, modified the way the first... | Arnaud Boutonné |
2008-01-05 | Fix to remove a tab character from the GPL header | Paul Gilbert |
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client fo... | Max Horn |
2007-04-25 | Removed some more superfluous semicolons in the gob engine | Sven Hesse |
2007-04-25 | Removing lots of superfluous semicola (see mail by David Weinehall on scummvm... | Max Horn |
2007-04-16 | Bargon Attack uses wide surfaces, but shouldn't scroll in-game regardless | Sven Hesse |
2007-04-02 | "char *" -> "byte *" where appropriate | Sven Hesse |
2007-03-20 | Major clean-up, including: | Sven Hesse |
2006-05-01 | - More differences in Draw_v2::spriteOperation() | Sven Hesse |
2006-02-11 | Moved engines to the new engines/ directory | Max Horn |