index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
gob
/
init.h
Age
Commit message (
Expand
)
Author
2011-08-26
GOB: Fix the Geisha cursor
Sven Hesse
2011-05-12
GIT: Clean up: Suppress SVN tags, now useless
strangerke
2011-02-04
GOB: Add the "envir" directory to the search path for Adibou
Sven Hesse
2010-08-20
GOB: Add an initGame() for Fascination.
Arnaud Boutonné
2010-08-17
Fascination - Fix the texts not cleaned up (eg Hotel Hall). Thanks SylvainTV ...
Arnaud Boutonné
2010-03-06
- Reorder detection (floppy, CD, demos).
Arnaud Boutonné
2009-09-29
Playtoons - implement some functions related to hotspot texts
Arnaud Boutonné
2009-07-25
Moved the decision whether subtitles should be displayed, so that the broken ...
Sven Hesse
2009-07-05
Putting the Urban noCD check into Init_v6::initGame()
Sven Hesse
2009-05-20
- Changed the demo player to allow playing directly inlined scripts using a n...
Sven Hesse
2009-04-21
Patch #2725859 : Added some MD5 to the gob engine, modified the way the first...
Arnaud Boutonné
2008-01-05
Fix to remove a tab character from the GPL header
Paul Gilbert
2007-05-30
Updated legal headers in source files, based on what Pidgin (the IM client fo...
Max Horn
2007-04-25
Removed some more superfluous semicolons in the gob engine
Sven Hesse
2007-04-25
Removing lots of superfluous semicola (see mail by David Weinehall on scummvm...
Max Horn
2007-04-16
Bargon Attack uses wide surfaces, but shouldn't scroll in-game regardless
Sven Hesse
2007-04-02
"char *" -> "byte *" where appropriate
Sven Hesse
2007-03-20
Major clean-up, including:
Sven Hesse
2006-05-01
- More differences in Draw_v2::spriteOperation()
Sven Hesse
2006-02-11
Moved engines to the new engines/ directory
Max Horn