index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
gob
/
inter.h
Age
Commit message (
Expand
)
Author
2006-11-20
Changed the way sprites-freeing is handled, now the menu sprites and window d...
Sven Hesse
2006-11-19
Implemented (currently still endian-unsafe) save/load
Sven Hesse
2006-08-12
- Some more goblins-handling functions
Sven Hesse
2006-07-08
- Fixed a few mistakes that added up to look correct, fixing bargon's cursor
Sven Hesse
2006-06-29
- Renamed a few mult-variables to something more fitting
Sven Hesse
2006-06-01
- Fixed drawing of sprite-parts based texts
Sven Hesse
2006-05-29
- More GOB2 map conversions
Sven Hesse
2006-05-11
- Sound! Still a bit glitchy, though:
Sven Hesse
2006-05-01
- Stubbed goblinFunc(), it's completeley different; now it at least
Sven Hesse
2006-05-01
More stubs; GOB2 goes in-game for a second, then segfaults in the
Sven Hesse
2006-05-01
- More differences in Draw_v2::spriteOperation()
Sven Hesse
2006-04-14
- Seems like I forget a branch in Mult_v2::animate()
Sven Hesse
2006-04-13
Some more stubs and rearrangings
Sven Hesse
2006-04-13
- More stubs, the intro now works completely (with extreme graphical
Sven Hesse
2006-02-24
Adding GOB2's CD handling opcodes, the CD version of GOB2 now starts
Sven Hesse
2006-02-16
Updating more opcodes for Gob2
Sven Hesse
2006-02-11
Moved engines to the new engines/ directory
Max Horn
[prev]