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authorSven Hesse2006-06-29 12:55:57 +0000
committerSven Hesse2006-06-29 12:55:57 +0000
commit27a8b8a255478ebe76fb616e7d5dba0b8f433dce (patch)
treeb89a6172d493552179273241322c75e88206c115 /engines/gob/inter.h
parent221afd715a0806405de3e86bc30323a208096cc7 (diff)
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- Renamed a few mult-variables to something more fitting
- Fixed a small mistake, making the entering animation work - Correcting Game_v2::playTot() so that the loading screen is shown - Updated most of the collisions stuff, the objects names hint stuff works now svn-id: r23346
Diffstat (limited to 'engines/gob/inter.h')
-rw-r--r--engines/gob/inter.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/gob/inter.h b/engines/gob/inter.h
index 1a4cba9d78..7a365a5544 100644
--- a/engines/gob/inter.h
+++ b/engines/gob/inter.h
@@ -57,7 +57,7 @@ public:
void storeKey(int16 key);
void checkSwitchTable(char **ppExec);
void callSub(int16 retFlag);
- void initControlVars(void);
+ void initControlVars(char full);
void renewTimeInVars(void);
void manipulateMap(int16 xPos, int16 yPos, int16 item);
virtual int16 loadSound(int16 slot) = 0;
@@ -317,6 +317,7 @@ protected:
void o2_stub0x80(void);
void o2_stub0x82(void);
void o2_stub0x85(void);
+ bool o2_checkData(char &cmdCount, int16 &counter, int16 &retFlag);
bool o2_stopSound(char &cmdCount, int16 &counter, int16 &retFlag);
bool o2_createSprite(char &cmdCount, int16 &counter, int16 &retFlag);
bool o2_animPalInit(char &cmdCount, int16 &counter, int16 &retFlag);