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author | Sven Hesse | 2006-06-29 12:55:57 +0000 |
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committer | Sven Hesse | 2006-06-29 12:55:57 +0000 |
commit | 27a8b8a255478ebe76fb616e7d5dba0b8f433dce (patch) | |
tree | b89a6172d493552179273241322c75e88206c115 /engines/gob/inter.h | |
parent | 221afd715a0806405de3e86bc30323a208096cc7 (diff) | |
download | scummvm-rg350-27a8b8a255478ebe76fb616e7d5dba0b8f433dce.tar.gz scummvm-rg350-27a8b8a255478ebe76fb616e7d5dba0b8f433dce.tar.bz2 scummvm-rg350-27a8b8a255478ebe76fb616e7d5dba0b8f433dce.zip |
- Renamed a few mult-variables to something more fitting
- Fixed a small mistake, making the entering animation work
- Correcting Game_v2::playTot() so that the loading screen is shown
- Updated most of the collisions stuff, the objects names hint stuff works now
svn-id: r23346
Diffstat (limited to 'engines/gob/inter.h')
-rw-r--r-- | engines/gob/inter.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/gob/inter.h b/engines/gob/inter.h index 1a4cba9d78..7a365a5544 100644 --- a/engines/gob/inter.h +++ b/engines/gob/inter.h @@ -57,7 +57,7 @@ public: void storeKey(int16 key); void checkSwitchTable(char **ppExec); void callSub(int16 retFlag); - void initControlVars(void); + void initControlVars(char full); void renewTimeInVars(void); void manipulateMap(int16 xPos, int16 yPos, int16 item); virtual int16 loadSound(int16 slot) = 0; @@ -317,6 +317,7 @@ protected: void o2_stub0x80(void); void o2_stub0x82(void); void o2_stub0x85(void); + bool o2_checkData(char &cmdCount, int16 &counter, int16 &retFlag); bool o2_stopSound(char &cmdCount, int16 &counter, int16 &retFlag); bool o2_createSprite(char &cmdCount, int16 &counter, int16 &retFlag); bool o2_animPalInit(char &cmdCount, int16 &counter, int16 &retFlag); |