Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-08-26 | GOB: Add oGeisha_checkData | Sven Hesse | |
2011-08-26 | GOB: Implement oGeisha_caress1 and oGeisha_caress2 | Sven Hesse | |
Used in the Mastermind minigame in Chapter 2: Caress | |||
2011-08-26 | GOB: Stub the Geisha minigame "Diving" | Sven Hesse | |
2011-08-26 | GOB: Stub the Geisha minigame "Penetration" | Sven Hesse | |
2011-08-26 | GOB: Add Geisha AdLib music opcodes | Sven Hesse | |
adlibPlay() is commented out for now, until Strangerke fixes the MDYPlayer. :P | |||
2011-08-26 | GOB: Fix the Geisha cursor | Sven Hesse | |
2011-08-26 | GOB: Add inter_geisha.cpp and implement oGeisha_loadSound | Sven Hesse | |
Geisha's intro shows now (with glitches, palette animation fail?) and the game is playable. | |||
2011-07-25 | GOB: Add a workaround for bug #3376547 (gob3 footstep sound) | Sven Hesse | |
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-02-04 | GOB: Add oPlaytoons_loadMultObject | Sven Hesse | |
svn-id: r55769 | |||
2011-02-04 | GOB: Add Inter::readValue() | Sven Hesse | |
svn-id: r55767 | |||
2011-02-04 | GOB: Move storeValue/storeString to class Inter | Sven Hesse | |
svn-id: r55766 | |||
2011-02-02 | GOB: Add o7_findCDFile | Sven Hesse | |
Stubbing that for now svn-id: r55738 | |||
2011-02-02 | GOB: Add o7_gob0x201 | Sven Hesse | |
svn-id: r55737 | |||
2011-02-02 | GOB: o7_draw0xA4 is o7_loadLBMPalette | Sven Hesse | |
Stubbing that one for now. svn-id: r55731 | |||
2011-01-31 | GOB: Actually, draw opcode 0x90 is loadImage | Sven Hesse | |
Not just loadLBM. The image can be a TGA, LBM, BRC, BMP or JPEG. svn-id: r55694 | |||
2011-01-31 | GOB: o7_draw0x45 is o7_logString | Sven Hesse | |
svn-id: r55691 | |||
2011-01-31 | GOB: Add support for dBase III files | Sven Hesse | |
Implementing o7_opendBase, o7_closedBase and o7_getDBString svn-id: r55676 | |||
2011-01-31 | GOB: o7_draw0xC4 is o7_closedBase; o7_draw0xC6 is o7_getDBString | Sven Hesse | |
Stubbing those for now svn-id: r55675 | |||
2011-01-30 | GOB: Work around the unimplemented copyFile :P | Sven Hesse | |
svn-id: r55654 | |||
2011-01-30 | GOB: Add o7_playVmdOrMusic | Sven Hesse | |
svn-id: r55648 | |||
2011-01-30 | GOB: Add Inter_Playtoons::readSprite() | Sven Hesse | |
svn-id: r55646 | |||
2011-01-29 | GOB: Rename loadGroups/callGroup to loadFunctions/callFunctions | Sven Hesse | |
svn-id: r55638 | |||
2011-01-29 | GOB: Add Inter_Playtoons::getFile() | Sven Hesse | |
svn-id: r55637 | |||
2011-01-29 | GOB: Add Script::evalInt() and Script::evalString() | Sven Hesse | |
svn-id: r55634 | |||
2011-01-29 | GOB: Stub o7_loadGroups | Sven Hesse | |
svn-id: r55632 | |||
2011-01-29 | GOB: o7_draw0x59 is o7_callGroup | Sven Hesse | |
svn-id: r55631 | |||
2011-01-29 | GOB: Move OpcodeFunc's return flag into its parameter | Sven Hesse | |
To make the meaning of the flag more clear and make the func opcodes more similar to draw and gob opcodes. svn-id: r55627 | |||
2011-01-27 | GOB: Add o7_draw0x59 stub | Sven Hesse | |
svn-id: r55563 | |||
2011-01-26 | GOB: o7_draw0x93 is o7_setVolume | Sven Hesse | |
svn-id: r55544 | |||
2011-01-25 | GOB: Add o7_zeroVar and partially implement draw0x89 | Sven Hesse | |
svn-id: r55536 | |||
2011-01-25 | GOB: Implement getting/setting values from INI files | Sven Hesse | |
Setting is non-permanent for now svn-id: r55534 | |||
2011-01-25 | GOB: o7_draw0x8A is o7_findFile() | Sven Hesse | |
svn-id: r55531 | |||
2011-01-25 | GOB: o7_draw0x57 is o7_intToString | Sven Hesse | |
svn-id: r55527 | |||
2011-01-25 | GOB: o7_draw0x0D is o7_loadCursor | Sven Hesse | |
Not implemented yet, because they're in cursor32.dll as PE resources... svn-id: r55526 | |||
2011-01-25 | GOB: Add o7_oemToANSI | Sven Hesse | |
I don't think that we'll need that :P svn-id: r55522 | |||
2011-01-25 | GOB: o7_draw0xA1 is o7_getINIValue | Sven Hesse | |
svn-id: r55521 | |||
2011-01-25 | GOB: o7_draw0x90 is o7_loadLBM | Sven Hesse | |
Stubbed for now svn-id: r55517 | |||
2011-01-25 | GOB: o7_draw0xC4 is o7_opendBase | Sven Hesse | |
Not implemented for now, of course svn-id: r55516 | |||
2011-01-25 | GOB: o7_draw0x44 is o7_displayWarning | Sven Hesse | |
svn-id: r55515 | |||
2011-01-25 | GOB: o7_draw0x8C is o7_getSystemProperty | Sven Hesse | |
svn-id: r55514 | |||
2011-01-25 | GOB: Some more Addy stubs | Sven Hesse | |
svn-id: r55509 | |||
2011-01-25 | GOB: Adding stubs for Addy | Sven Hesse | |
svn-id: r55508 | |||
2011-01-23 | GOB: Change the NOCD workaround for Urban Runner a bit | Sven Hesse | |
Seems like the game does close the CD1.ITK too, so we just open all ITKs right at the start, lest it might blow up when it wants to close the top ITK and that's actually CD4. svn-id: r55461 | |||
2011-01-18 | GOB: Give Inca2 its own Inter class | Sven Hesse | |
svn-id: r55296 | |||
2011-01-17 | GOB: Make the variable stack endianness-independent | Sven Hesse | |
Since Urban Runner casts int16s to uint32 before pushing them onto the stack and after popping assumes it's little endian, we have explicitely preserve the variable space endianness while pushing/popping. svn-id: r55277 | |||
2010-09-30 | GOB: Remove dither stuff, commenting out most v6 drawing | Sven Hesse | |
svn-id: r52945 | |||
2010-08-24 | GOB: Avoid a crash in the protection screen of Fascination (PC). | Arnaud Boutonné | |
When failing the protection check, the script of the PC version was writing on purpose everywhere in the memory to hang the computer. This resulted in a crash in Scummvm, fixed by this workaround. (Tested on the 256 Col version french and german) svn-id: r52316 | |||
2010-08-22 | GOB - Fix 2 bugs in Fascination Hebrew, now playable. | Arnaud Boutonné | |
Again, thanks SylvainTV for the debugging efforts svn-id: r52288 | |||
2010-08-18 | Fascination : Avoid to set _showCursor in initCursorAnim as it enables the ↵ | Arnaud Boutonné | |
cursor all the time, which is wrong. This fixes the bad icon while loading issue, and the weird icon in the lab. Thanks SylvainTV for solving it. svn-id: r52178 |