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path: root/engines/gob/inter.h
AgeCommit message (Expand)Author
2009-09-30Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other ...Max Horn
2009-09-29Playtoons - implement some functions related to hotspot textsArnaud Boutonné
2009-09-15- Implement _pattern variableArnaud Boutonné
2009-09-09Playtoons - Add oPlaytoons_printTextArnaud Boutonné
2009-09-04Add oPlaytoons_getObjAnimSize. It's uncomplete, but it allows to use some fun...Arnaud Boutonné
2009-08-30Modify warning message for o5_deleteFile as it's not only used by Dynasty, an...Arnaud Boutonné
2009-08-28Playtoons - Add new freeSprite function for Playtoons & Bambou. This fixes th...Arnaud Boutonné
2009-08-27Fixing a typo and copy-paste errorSven Hesse
2009-08-20Add oPlaytoons_F_1B skeletton, and oPlaytoons_readData to avoid adding a play...Arnaud Boutonné
2009-08-17Formatting.Johannes Schickel
2009-08-17Added OPCODEDRAW 0x85, with a specific workaround for Bambou hardcoded paths ...Arnaud Boutonné
2009-08-13fix methodsArnaud Boutonné
2009-08-13- Add a specific OPCODEFUNC checkData to avoid having a Playtoons workaround ...Arnaud Boutonné
2009-07-05Renaming the last occurences of "Collision" to "Hotspot"Sven Hesse
2009-07-05Commenting prepareStr a bit and renaming it to cleanupStrSven Hesse
2009-06-22Putting evalBoolResult() and evalExpr() into ScriptSven Hesse
2009-06-22Encapsulating script file accessSven Hesse
2009-06-19Fixing The Last Dynasty again after the opcode dispatcher changesSven Hesse
2009-06-17Changed opcodeGob to be functor-basedSven Hesse
2009-06-17Changed opcodeFunc to be functor-basedSven Hesse
2009-06-17Changed opcodeDraw to be functor-basedSven Hesse
2009-06-06Renamed the evaluateStore opcodes to assign, because that's what they areSven Hesse
2009-05-31- A new save system for the GobEngine, one that is not fundamentally broken a...Sven Hesse
2009-04-29- Added a game_fascin skeletton, as specificities are now provenArnaud Boutonné
2009-04-27Some minor clean-upSven Hesse
2009-04-25FascinationArnaud Boutonné
2009-04-24Gob - Add 12 dummy functions used for the OpcodeGoblinEntryFascination.Arnaud Boutonné
2009-04-21Patch #2725859 : Added some MD5 to the gob engine, modified the way the first...Arnaud Boutonné
2009-03-19Adding detection and title music playback for Little Red Riding Hood (Amiga v...Sven Hesse
2008-12-28Fixing the save/load list box's widthSven Hesse
2008-12-18Preliminary save/load support for Urban RunnerSven Hesse
2008-12-17Workaround for Urban Runner's CD number detection daftness.Sven Hesse
2008-12-16Experimental semi-transparency for fillRect, used in the green/red menu areas...Sven Hesse
2008-12-15Script fix. Magnifier, Memory and Save/Load, while still not working correctl...Sven Hesse
2008-12-15Some more Urban Runner changes. Still no cylindrical smoking device, thoughSven Hesse
2008-12-1416bit background "music" for Urban RunnerSven Hesse
2008-12-14Music/Video handling fixes/stubsSven Hesse
2008-12-13Modified collision init functions for Urban RunnerSven Hesse
2008-12-12Working (minus text) menu in Urban RunnerSven Hesse
2008-12-11On second thought, an octree only works if the color to look up is in the pal...Sven Hesse
2008-12-04Last Dynasty video mode switching (and removing a debug output)Sven Hesse
2008-09-02Urban Runner stubsSven Hesse
2008-08-30Added some The Last Dynasty stubsSven Hesse
2008-07-12Changed tricky variable access from pointers to a new class that minds endian...Sven Hesse
2008-05-28Script variables are now always stored in the game version's native endianess.Sven Hesse
2008-05-17Changing the split stuff again, fixing several scrolling and hotspot-text rel...Sven Hesse
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
2007-08-03Lost in Time now (kind of) shows the title and the wobble-effect is drawnSven Hesse
2007-07-30Added a few stub messagesSven Hesse
2007-07-26sub0x18 is o2_addCollision().Sven Hesse