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path: root/engines/gob/inter.h
AgeCommit message (Expand)Author
2008-12-13Modified collision init functions for Urban RunnerSven Hesse
2008-12-12Working (minus text) menu in Urban RunnerSven Hesse
2008-12-11On second thought, an octree only works if the color to look up is in the pal...Sven Hesse
2008-12-04Last Dynasty video mode switching (and removing a debug output)Sven Hesse
2008-09-02Urban Runner stubsSven Hesse
2008-08-30Added some The Last Dynasty stubsSven Hesse
2008-07-12Changed tricky variable access from pointers to a new class that minds endian...Sven Hesse
2008-05-28Script variables are now always stored in the game version's native endianess.Sven Hesse
2008-05-17Changing the split stuff again, fixing several scrolling and hotspot-text rel...Sven Hesse
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
2007-08-03Lost in Time now (kind of) shows the title and the wobble-effect is drawnSven Hesse
2007-07-30Added a few stub messagesSven Hesse
2007-07-26sub0x18 is o2_addCollision().Sven Hesse
2007-07-25Renamed Inter_Woodruff to Inter_v4Sven Hesse
2007-07-25- Added Inter_Woodruff, alongside with the first Stub (OpcodeFunc 0x18)Sven Hesse
2007-07-24Fixing bug #1749688 ("GOB3: Objects Disappear")Sven Hesse
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-04-25Removed some more superfluous semicolons in the gob engineSven Hesse
2007-04-25Removing lots of superfluous semicola (see mail by David Weinehall on scummvm...Max Horn
2007-04-06Some Gob3 fixes:Sven Hesse
2007-04-05Added save/load stub for Gob3, recognizing the use of "INTRO.$$$" as an extra...Sven Hesse
2007-04-05Added GobOpcodes 1 and 2 (start and stop Infogrames music)Sven Hesse
2007-04-05- Minor cleanupSven Hesse
2007-04-02"char *" -> "byte *" where appropriateSven Hesse
2007-03-29Replaced some more intenting space that slipped in with tabsSven Hesse
2007-03-20Major clean-up, including:Sven Hesse
2007-02-12- Some fixes for demos and Amiga versionsSven Hesse
2007-02-06Implemented vertical scrollingSven Hesse
2007-02-04- Plugged some leaks and fixed some memory errorsSven Hesse
2007-01-31Replaced the delay in o1_keyFunc with a (skipable) busy-wait detectionSven Hesse
2007-01-31- Correctly setting of Snd::_playingSoundSven Hesse
2007-01-29- Another attempt at fixing the immediately-closing notepad heisenbug (#1621089)Sven Hesse
2007-01-25- Some clean-upSven Hesse
2006-12-19Fixed backspace and delete in the note-padSven Hesse
2006-12-18Fixed the note-pad, font changing and date/time-displaySven Hesse
2006-11-27- Properly implemented o2_getCDTrackPos()Sven Hesse
2006-11-20Changed the way sprites-freeing is handled, now the menu sprites and window d...Sven Hesse
2006-11-19Implemented (currently still endian-unsafe) save/loadSven Hesse
2006-08-12- Some more goblins-handling functionsSven Hesse
2006-07-08- Fixed a few mistakes that added up to look correct, fixing bargon's cursorSven Hesse
2006-06-29- Renamed a few mult-variables to something more fittingSven Hesse
2006-06-01- Fixed drawing of sprite-parts based textsSven Hesse
2006-05-29- More GOB2 map conversionsSven Hesse
2006-05-11- Sound! Still a bit glitchy, though:Sven Hesse
2006-05-01- Stubbed goblinFunc(), it's completeley different; now it at leastSven Hesse
2006-05-01More stubs; GOB2 goes in-game for a second, then segfaults in theSven Hesse
2006-05-01- More differences in Draw_v2::spriteOperation()Sven Hesse
2006-04-14- Seems like I forget a branch in Mult_v2::animate()Sven Hesse
2006-04-13Some more stubs and rearrangingsSven Hesse
2006-04-13- More stubs, the intro now works completely (with extreme graphicalSven Hesse