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path: root/engines/gob/inter_fascin.cpp
AgeCommit message (Expand)Author
2011-06-20ALL: Remove trailing whitespacesMax Horn
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-01-29GOB: Rename Script::evalBoolResult() to Script::evalBool()Sven Hesse
2011-01-29GOB: Add GobEngine::isCurrentTot()Sven Hesse
2011-01-29GOB: Change _curTotFile and _totToLoad into Common::StringSven Hesse
2011-01-29GOB: Move OpcodeFunc's return flag into its parameterSven Hesse
2010-09-10GOB: Fix 2nd Hebrew protection screen in FascinationArnaud Boutonné
2010-08-24GOB: Avoid a crash in the protection screen of Fascination (PC).Arnaud Boutonné
2010-08-22GOB - Suppress debug commentsArnaud Boutonné
2010-08-22GOB - Fix 2 bugs in Fascination Hebrew, now playable.Arnaud Boutonné
2010-08-18Fascination : Avoid to set _showCursor in initCursorAnim as it enables the cu...Arnaud Boutonné
2010-08-17Fascination - Suppress some debug messagesArnaud Boutonné
2010-08-08GOB: Fix an copy&paste errorSven Hesse
2010-08-08GOB: Implement the new VideoPlayer::openVideo function furtherSven Hesse
2010-03-11Loading the intro videos tira.imd and tirb.imd as early PreIMDSven Hesse
2010-02-14Fascination - Put correct protracker functions as Paula now accept sample siz...Arnaud Boutonné
2010-02-08Fascination: - Suppress the recently added oFascin_keyFunc, replace it with a...Arnaud Boutonné
2010-02-06Fascination: Fix lamp problem in parking lot.Arnaud Boutonné
2010-02-03Minor style-related changesSven Hesse
2010-02-02Fascination - Add a define to enable/disable MDY player, as it currently gene...Arnaud Boutonné
2010-01-31Fascination - Partially fix the introArnaud Boutonné
2010-01-25Strip trailing spaces/tabs.Johannes Schickel
2009-09-30Fascination - Suppress some warningsArnaud Boutonné
2009-09-29Playtoons - implement some functions related to hotspot textsArnaud Boutonné
2009-06-22Putting evalBoolResult() and evalExpr() into ScriptSven Hesse
2009-06-22Encapsulating script file accessSven Hesse
2009-06-18Oops, forgot again that Fascination needs o1_assignSven Hesse
2009-06-18Splitting an ADLPlayer and MDYPlayer from the AdLib classSven Hesse
2009-06-17Changed opcodeGob to be functor-basedSven Hesse
2009-06-17Changed opcodeFunc to be functor-basedSven Hesse
2009-06-17Changed opcodeDraw to be functor-basedSven Hesse
2009-06-13Gob - *WIP* incomplete implementation of MDY/TBR Arnaud Boutonné
2009-06-06Fascination needs o1_assign. o2_assign breaks the DOS floppy versionSven Hesse
2009-06-06Renamed the evaluateStore opcodes to assign, because that's what they areSven Hesse
2009-05-31Replacing NULL with 0, since that's normally the C++-waySven Hesse
2009-05-24Strip trailing whitespaces in the whole code base.Johannes Schickel
2009-05-01Gob : Fascination - put back o1_freesprite and switch to o1_animPalInit after...Arnaud Boutonné
2009-04-29- Added a game_fascin skeletton, as specificities are now provenArnaud Boutonné
2009-04-25FascinationArnaud Boutonné
2009-04-25Complete general function 0 and 1 based on DrMcCoy suggestion (Hardcoded IMD ...Arnaud Boutonné
2009-04-24Removing the extra \n in warning()s. warning() already adds "!\n"Sven Hesse
2009-04-24Gob - Add 12 dummy functions used for the OpcodeGoblinEntryFascination.Arnaud Boutonné
2009-04-21Patch #2725859 : Added some MD5 to the gob engine, modified the way the first...Arnaud Boutonné