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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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gob
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inter_fascin.cpp
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2009-06-22
Putting evalBoolResult() and evalExpr() into Script
Sven Hesse
2009-06-22
Encapsulating script file access
Sven Hesse
2009-06-18
Oops, forgot again that Fascination needs o1_assign
Sven Hesse
2009-06-18
Splitting an ADLPlayer and MDYPlayer from the AdLib class
Sven Hesse
2009-06-17
Changed opcodeGob to be functor-based
Sven Hesse
2009-06-17
Changed opcodeFunc to be functor-based
Sven Hesse
2009-06-17
Changed opcodeDraw to be functor-based
Sven Hesse
2009-06-13
Gob - *WIP* incomplete implementation of MDY/TBR
Arnaud Boutonné
2009-06-06
Fascination needs o1_assign. o2_assign breaks the DOS floppy version
Sven Hesse
2009-06-06
Renamed the evaluateStore opcodes to assign, because that's what they are
Sven Hesse
2009-05-31
Replacing NULL with 0, since that's normally the C++-way
Sven Hesse
2009-05-24
Strip trailing whitespaces in the whole code base.
Johannes Schickel
2009-05-01
Gob : Fascination - put back o1_freesprite and switch to o1_animPalInit after...
Arnaud Boutonné
2009-04-29
- Added a game_fascin skeletton, as specificities are now proven
Arnaud Boutonné
2009-04-25
Fascination
Arnaud Boutonné
2009-04-25
Complete general function 0 and 1 based on DrMcCoy suggestion (Hardcoded IMD ...
Arnaud Boutonné
2009-04-24
Removing the extra \n in warning()s. warning() already adds "!\n"
Sven Hesse
2009-04-24
Gob - Add 12 dummy functions used for the OpcodeGoblinEntryFascination.
Arnaud Boutonné
2009-04-21
Patch #2725859 : Added some MD5 to the gob engine, modified the way the first...
Arnaud Boutonné