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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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gob
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inter_fascin.cpp
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Author
2011-01-29
GOB: Rename Script::evalBoolResult() to Script::evalBool()
Sven Hesse
2011-01-29
GOB: Add GobEngine::isCurrentTot()
Sven Hesse
2011-01-29
GOB: Change _curTotFile and _totToLoad into Common::String
Sven Hesse
2011-01-29
GOB: Move OpcodeFunc's return flag into its parameter
Sven Hesse
2010-09-10
GOB: Fix 2nd Hebrew protection screen in Fascination
Arnaud Boutonné
2010-08-24
GOB: Avoid a crash in the protection screen of Fascination (PC).
Arnaud Boutonné
2010-08-22
GOB - Suppress debug comments
Arnaud Boutonné
2010-08-22
GOB - Fix 2 bugs in Fascination Hebrew, now playable.
Arnaud Boutonné
2010-08-18
Fascination : Avoid to set _showCursor in initCursorAnim as it enables the cu...
Arnaud Boutonné
2010-08-17
Fascination - Suppress some debug messages
Arnaud Boutonné
2010-08-08
GOB: Fix an copy&paste error
Sven Hesse
2010-08-08
GOB: Implement the new VideoPlayer::openVideo function further
Sven Hesse
2010-03-11
Loading the intro videos tira.imd and tirb.imd as early PreIMD
Sven Hesse
2010-02-14
Fascination - Put correct protracker functions as Paula now accept sample siz...
Arnaud Boutonné
2010-02-08
Fascination: - Suppress the recently added oFascin_keyFunc, replace it with a...
Arnaud Boutonné
2010-02-06
Fascination: Fix lamp problem in parking lot.
Arnaud Boutonné
2010-02-03
Minor style-related changes
Sven Hesse
2010-02-02
Fascination - Add a define to enable/disable MDY player, as it currently gene...
Arnaud Boutonné
2010-01-31
Fascination - Partially fix the intro
Arnaud Boutonné
2010-01-25
Strip trailing spaces/tabs.
Johannes Schickel
2009-09-30
Fascination - Suppress some warnings
Arnaud Boutonné
2009-09-29
Playtoons - implement some functions related to hotspot texts
Arnaud Boutonné
2009-06-22
Putting evalBoolResult() and evalExpr() into Script
Sven Hesse
2009-06-22
Encapsulating script file access
Sven Hesse
2009-06-18
Oops, forgot again that Fascination needs o1_assign
Sven Hesse
2009-06-18
Splitting an ADLPlayer and MDYPlayer from the AdLib class
Sven Hesse
2009-06-17
Changed opcodeGob to be functor-based
Sven Hesse
2009-06-17
Changed opcodeFunc to be functor-based
Sven Hesse
2009-06-17
Changed opcodeDraw to be functor-based
Sven Hesse
2009-06-13
Gob - *WIP* incomplete implementation of MDY/TBR
Arnaud Boutonné
2009-06-06
Fascination needs o1_assign. o2_assign breaks the DOS floppy version
Sven Hesse
2009-06-06
Renamed the evaluateStore opcodes to assign, because that's what they are
Sven Hesse
2009-05-31
Replacing NULL with 0, since that's normally the C++-way
Sven Hesse
2009-05-24
Strip trailing whitespaces in the whole code base.
Johannes Schickel
2009-05-01
Gob : Fascination - put back o1_freesprite and switch to o1_animPalInit after...
Arnaud Boutonné
2009-04-29
- Added a game_fascin skeletton, as specificities are now proven
Arnaud Boutonné
2009-04-25
Fascination
Arnaud Boutonné
2009-04-25
Complete general function 0 and 1 based on DrMcCoy suggestion (Hardcoded IMD ...
Arnaud Boutonné
2009-04-24
Removing the extra \n in warning()s. warning() already adds "!\n"
Sven Hesse
2009-04-24
Gob - Add 12 dummy functions used for the OpcodeGoblinEntryFascination.
Arnaud Boutonné
2009-04-21
Patch #2725859 : Added some MD5 to the gob engine, modified the way the first...
Arnaud Boutonné