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path: root/engines/gob/inter_geisha.cpp
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2016-11-29ALL: game state => saved gameBen Castricum
2014-02-18GOB: Make GPL headers consistent in themselves.Johannes Schickel
2012-07-04GOB: Don't print a warning when oGeisha_checkData() doesn't find fin.totSven Hesse
Geisha looks if fin.tot exists to check if it needs to open disk3.stk. This is completely normal, so don't print a warning.
2012-06-11GOB: Hook up the MDY player in GeishaSven Hesse
2012-06-07GOB: Hook up the Penetration minigame in the cheaterSven Hesse
2012-06-02GOB: Correctly name the Penetration script variablesSven Hesse
2012-01-29GOB: Add a cheat debug commandSven Hesse
- Cheat the Diving minigame to a win - Get the mastermind solution
2012-01-28GOB: Correct the variable value for the Diving resultSven Hesse
2011-09-03GOB: Stub classes for Geisha's Diving and Penetration minigamesSven Hesse
2011-09-03GOB: Move keyPressed() to UtilSven Hesse
2011-08-29GOB: Add a workaround for some of Geisha's textboxesSven Hesse
Geisha often displays text while it loads a new TOT. Back in the days, this took long enough so that the text could be read. Since this isn't the case anymore, we'll wait for the user to press a key or click the mouse.
2011-08-29GOB: Implement saving/loading for GeishaSven Hesse
2011-08-26GOB: Add oGeisha_checkDataSven Hesse
2011-08-26GOB: Implement oGeisha_caress1 and oGeisha_caress2Sven Hesse
Used in the Mastermind minigame in Chapter 2: Caress
2011-08-26GOB: Stub the Geisha minigame "Diving"Sven Hesse
2011-08-26GOB: Stub the Geisha minigame "Penetration"Sven Hesse
2011-08-26GOB: Oops, don't skip vital parts of the scriptSven Hesse
The paramater count is already read in oGeisha_goblinFunc...
2011-08-26GOB: Add Geisha AdLib music opcodesSven Hesse
adlibPlay() is commented out for now, until Strangerke fixes the MDYPlayer. :P
2011-08-26GOB: Fix the Geisha cursorSven Hesse
2011-08-26GOB: Add inter_geisha.cpp and implement oGeisha_loadSoundSven Hesse
Geisha's intro shows now (with glitches, palette animation fail?) and the game is playable.