Age | Commit message (Expand) | Author |
2009-06-22 | Encapsulating script file access | Sven Hesse |
2009-06-22 | Encapsulated access to _resultStr | Sven Hesse |
2009-06-22 | Encapsulated access to Parse::_resultInt | Sven Hesse |
2009-06-18 | Splitting an ADLPlayer and MDYPlayer from the AdLib class | Sven Hesse |
2009-06-17 | Changed opcodeGob to be functor-based | Sven Hesse |
2009-06-17 | Changed opcodeFunc to be functor-based | Sven Hesse |
2009-06-17 | Changed opcodeDraw to be functor-based | Sven Hesse |
2009-06-15 | Renamed _inter_resStr to _resultStr | Sven Hesse |
2009-06-15 | Renaming _inter_resVal to _resultInt | Sven Hesse |
2009-06-15 | Moving _inter_resVal and _inter_resStr from Global to Parse | Sven Hesse |
2009-06-15 | Renaming some variables in o1_assign() and o2_assign() to mirror the structur... | Sven Hesse |
2009-06-15 | Using the TYPE_ enum where applicable | Sven Hesse |
2009-06-15 | Propagating variable name changes | Sven Hesse |
2009-06-06 | Renamed the evaluateStore opcodes to assign, because that's what they are | Sven Hesse |
2009-06-06 | GOB: Turned _spritesArray into a Common::Array (of fixed size) to detect out-... | Max Horn |
2009-06-06 | GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDe... | Max Horn |
2009-05-31 | GOB: Replaced many uses of strdupcpy by Common::String | Max Horn |
2009-05-31 | Replacing NULL with 0, since that's normally the C++-way | Sven Hesse |
2009-05-31 | - A new save system for the GobEngine, one that is not fundamentally broken a... | Sven Hesse |
2009-05-29 | atol -> atoi | Max Horn |
2009-05-21 | Splitting a few helper functions out of gob.h | Sven Hesse |
2009-04-21 | Patch #2725859 : Added some MD5 to the gob engine, modified the way the first... | Arnaud Boutonné |
2009-03-05 | Fix for bug #2664460: Various SeekableReadStream::seek() implementations (as ... | Max Horn |
2008-12-15 | Script fix. Magnifier, Memory and Save/Load, while still not working correctl... | Sven Hesse |
2008-12-14 | Plugging leaks | Sven Hesse |
2008-12-12 | Working (minus text) menu in Urban Runner | Sven Hesse |
2008-12-12 | Working cursor in Urban Runner | Sven Hesse |
2008-12-11 | Changing the Urban Runner sprite drawer to work more correctly. It does use Y... | Sven Hesse |
2008-12-09 | Some dummy changes for Urban Runner | Sven Hesse |
2008-09-30 | Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confuse... | Max Horn |
2008-09-01 | Merging more of the GSoC 2008 RTL branch: GOB | Max Horn |
2008-08-23 | Fixing _itemsMap access (bug #2069177) | Sven Hesse |
2008-07-14 | Merged revisions 32744-32745,32747,32750-32759,32762-32764,32769,32777,32783,... | Christopher Page |
2008-07-12 | Changed tricky variable access from pointers to a new class that minds endian... | Sven Hesse |
2008-07-10 | Removed unnecessary #inlcudes | Christopher Page |
2008-07-09 | Reimplemented pushEvent() and artificialEventQueue to work with Events instea... | Christopher Page |
2008-07-08 | GOB works with the new GMM implementation | Christopher Page |
2008-06-24 | Added main menu dialog files. Gob is now using the new _quit flag | Christopher Page |
2008-05-28 | Script variables are now always stored in the game version's native endianess. | Sven Hesse |
2008-05-08 | Restructured sound code | Sven Hesse |
2008-01-05 | Fix to remove a tab character from the GPL header | Paul Gilbert |
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have bee... | Nicola Mettifogo |
2007-08-03 | Lost in Time now (kind of) shows the title and the wobble-effect is drawn | Sven Hesse |
2007-07-31 | Minor DataIO-cleanup | Sven Hesse |
2007-07-26 | Fixed o1_fillRect() again | Sven Hesse |
2007-07-26 | Corrected Woodruff's hotspot text positions. | Sven Hesse |
2007-07-25 | Some more safety checks and the first room's background can be seen | Sven Hesse |
2007-07-25 | Added a few safety checks. Now Woodruff shows the loading image (closely foll... | Sven Hesse |
2007-07-24 | - Separated game type and features | Sven Hesse |
2007-06-26 | Explicitly mention the bug we work around (makes it a lot easier to deal with... | Max Horn |