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path: root/engines/gob/inter_v2.cpp
AgeCommit message (Expand)Author
2008-12-18Note to self: Don't sleep-deprive and code, for it makes you daft as a broom ;)Sven Hesse
2008-12-18Preliminary save/load support for Urban RunnerSven Hesse
2008-12-15Script fix. Magnifier, Memory and Save/Load, while still not working correctl...Sven Hesse
2008-12-13Added a SaveLoad for Urban Runner with an entry to make the scripts believe t...Sven Hesse
2008-12-04Changing the GobEngine to use its dirty rects also for OSystem-copies, instea...Sven Hesse
2008-09-30Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confuse...Max Horn
2008-07-14Merged revisions 32744-32745,32747,32750-32759,32762-32764,32769,32777,32783,...Christopher Page
2008-07-12Changed tricky variable access from pointers to a new class that minds endian...Sven Hesse
2008-07-10Removed unnecessary #inlcudesChristopher Page
2008-07-09Reimplemented pushEvent() and artificialEventQueue to work with Events instea...Christopher Page
2008-07-08GOB works with the new GMM implementationChristopher Page
2008-06-24Added main menu dialog files. Gob is now using the new _quit flagChristopher Page
2008-05-28Script variables are now always stored in the game version's native endianess.Sven Hesse
2008-05-26More split screen fixes.Sven Hesse
2008-05-25Added a workaround for the nut rolling animation in the administration center...Sven Hesse
2008-05-17Changing the split stuff again, fixing several scrolling and hotspot-text rel...Sven Hesse
2008-05-17Adding video debug output in Inter_v2, tooSven Hesse
2008-05-17Changing debug channels a bitSven Hesse
2008-05-13Some fixes for vertical scrolling in WoodruffSven Hesse
2008-05-10Restructured saving/loading and added a stub for WoodruffSven Hesse
2008-05-08Restructured sound codeSven Hesse
2008-05-07Draw order related fixes.Sven Hesse
2008-05-04Properly close the object videos when the objects are destroyedSven Hesse
2008-05-03Correct o2_initScreen() for Woodruff (screen positioning, clipping and cursor...Sven Hesse
2008-04-30Changed signess of some drawing order related vars, fixing a drawing glitch i...Sven Hesse
2008-04-27Implemented support for VMDs substituting object animations.Sven Hesse
2008-03-02Added a workaround of sorts for Inca2. It's essentially playable, sans saving...Sven Hesse
2008-01-28Fixed the spaces before tabs.Jordi Vilalta Prat
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...Nicola Mettifogo
2007-08-21Fixed the cutscenes in the CD version of Lost in TimeSven Hesse
2007-08-13Woodruff is now controllableSven Hesse
2007-08-03Make resolution change in Lost in Time less wacky.Eugene Sandulenko
2007-08-03Lost in Time's title is shown correctly now.Sven Hesse
2007-08-03Lost in Time now (kind of) shows the title and the wobble-effect is drawnSven Hesse
2007-08-02Added Lost in Time. The title screen doesn't show and the wobble-effect isn't...Sven Hesse
2007-07-31Minor DataIO-cleanupSven Hesse
2007-07-30Restructured and cleaned-up IMD playingSven Hesse
2007-07-26sub0x18 is o2_addCollision().Sven Hesse
2007-07-24- Separated game type and featuresSven Hesse
2007-07-24Fixing bug #1749688 ("GOB3: Objects Disappear")Sven Hesse
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-05-30- Added a workaround for bug #1705338 (Seg fault when trying to switch screen...Sven Hesse
2007-04-21Some more small fixes. Gob3 is completable now :)Sven Hesse
2007-04-19- Fixed handling of the case split screen + vertical scrolling areaSven Hesse
2007-04-15fixed warningsPaweł Kołodziejski
2007-04-15MSVC8 apparently complains about uninitialized variables there, fixing (see b...Sven Hesse
2007-04-09Fixed the wrong sound issue (laughing instead of a "whooosh" sound) in Gob3's...Sven Hesse
2007-04-09Some fixes for the Gob3 demosSven Hesse
2007-04-08Restructured saving/loading. Should work for Gob3 now, too...Sven Hesse