Age | Commit message (Expand) | Author |
2007-01-25 | - Some clean-up | Sven Hesse |
2007-01-23 | Added support for Infogrames/RobHubbard2 (amiga) music | Sven Hesse |
2007-01-13 | Rename special debug levels to conform our suggested naming scheme. | Eugene Sandulenko |
2007-01-06 | - Fixed cut off and missing sounds | Sven Hesse |
2006-12-19 | Stomped the well/diving-bug | Sven Hesse |
2006-12-19 | Fixed backspace and delete in the note-pad | Sven Hesse |
2006-12-18 | Fixed the note-pad, font changing and date/time-display | Sven Hesse |
2006-12-14 | Smashed the wizard's house bug | Sven Hesse |
2006-11-27 | - Properly implemented o2_getCDTrackPos() | Sven Hesse |
2006-11-22 | Fix MSVC2005 warnings. Please, review the changes. | Eugene Sandulenko |
2006-11-21 | - Fixed the crashes in Gob1 EGA and Gob2 Demo | Sven Hesse |
2006-11-20 | Changed the way sprites-freeing is handled, now the menu sprites and window d... | Sven Hesse |
2006-11-19 | Implemented (currently still endian-unsafe) save/load | Sven Hesse |
2006-08-12 | - Some more goblins-handling functions | Sven Hesse |
2006-07-09 | Instead of drawing the mouse cursor as a sprite, let the backend handle it | Sven Hesse |
2006-07-08 | - Fixed a few mistakes that added up to look correct, fixing bargon's cursor | Sven Hesse |
2006-06-29 | - Renamed a few mult-variables to something more fitting | Sven Hesse |
2006-06-12 | Fixing loading of Scenery::_animations[] + small gob2 cleanup | Sven Hesse |
2006-06-10 | More stub-filling + small clean-up | Sven Hesse |
2006-06-07 | More goblin handling functions, now the deactivated goblin shows | Sven Hesse |
2006-06-06 | Two segfault and several coding style related fixes | Sven Hesse |
2006-06-04 | - Fixed endianness/signess issues | Sven Hesse |
2006-06-01 | - Fixed drawing of sprite-parts based texts | Sven Hesse |
2006-05-31 | - Removed usage of OSystem::quit(), added a _quitRequested variable | Sven Hesse |
2006-05-29 | - More GOB2 map conversions | Sven Hesse |
2006-05-11 | - Sound! Still a bit glitchy, though: | Sven Hesse |
2006-05-01 | - Stubbed goblinFunc(), it's completeley different; now it at least | Sven Hesse |
2006-05-01 | More stubs; GOB2 goes in-game for a second, then segfaults in the | Sven Hesse |
2006-05-01 | - More differences in Draw_v2::spriteOperation() | Sven Hesse |
2006-04-18 | - I misunderstood Draw::initBigSprite(); fixed | Sven Hesse |
2006-04-14 | - Seems like I forget a branch in Mult_v2::animate() | Sven Hesse |
2006-04-13 | Some more stubs and rearrangings | Sven Hesse |
2006-04-13 | - More stubs, the intro now works completely (with extreme graphical | Sven Hesse |
2006-04-12 | - Fixed the mistake in Mult_v2::loadMult() that caused Gob2 floppy to | Sven Hesse |
2006-02-24 | Changed debug()s to debugC()s | Sven Hesse |
2006-02-24 | Adding GOB2's CD handling opcodes, the CD version of GOB2 now starts | Sven Hesse |
2006-02-21 | More GOB2 changes (Mult::loadMult()) + correcting some mistakes I made | Sven Hesse |
2006-02-16 | Updating more opcodes for Gob2 | Sven Hesse |
2006-02-11 | Moved engines to the new engines/ directory | Max Horn |