Age | Commit message (Expand) | Author |
2008-03-02 | Added a workaround of sorts for Inca2. It's essentially playable, sans saving... | Sven Hesse |
2008-01-28 | Fixed the spaces before tabs. | Jordi Vilalta Prat |
2008-01-05 | Fix to remove a tab character from the GPL header | Paul Gilbert |
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have bee... | Nicola Mettifogo |
2007-08-21 | Fixed the cutscenes in the CD version of Lost in Time | Sven Hesse |
2007-08-13 | Woodruff is now controllable | Sven Hesse |
2007-08-03 | Make resolution change in Lost in Time less wacky. | Eugene Sandulenko |
2007-08-03 | Lost in Time's title is shown correctly now. | Sven Hesse |
2007-08-03 | Lost in Time now (kind of) shows the title and the wobble-effect is drawn | Sven Hesse |
2007-08-02 | Added Lost in Time. The title screen doesn't show and the wobble-effect isn't... | Sven Hesse |
2007-07-31 | Minor DataIO-cleanup | Sven Hesse |
2007-07-30 | Restructured and cleaned-up IMD playing | Sven Hesse |
2007-07-26 | sub0x18 is o2_addCollision(). | Sven Hesse |
2007-07-24 | - Separated game type and features | Sven Hesse |
2007-07-24 | Fixing bug #1749688 ("GOB3: Objects Disappear") | Sven Hesse |
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client fo... | Max Horn |
2007-05-30 | - Added a workaround for bug #1705338 (Seg fault when trying to switch screen... | Sven Hesse |
2007-04-21 | Some more small fixes. Gob3 is completable now :) | Sven Hesse |
2007-04-19 | - Fixed handling of the case split screen + vertical scrolling area | Sven Hesse |
2007-04-15 | fixed warnings | Paweł Kołodziejski |
2007-04-15 | MSVC8 apparently complains about uninitialized variables there, fixing (see b... | Sven Hesse |
2007-04-09 | Fixed the wrong sound issue (laughing instead of a "whooosh" sound) in Gob3's... | Sven Hesse |
2007-04-09 | Some fixes for the Gob3 demos | Sven Hesse |
2007-04-08 | Restructured saving/loading. Should work for Gob3 now, too... | Sven Hesse |
2007-04-05 | Implemented scrolling and split screen (for the text field, the bottom 40 lin... | Sven Hesse |
2007-04-05 | Added save/load stub for Gob3, recognizing the use of "INTRO.$$$" as an extra... | Sven Hesse |
2007-04-05 | Added GobOpcodes 1 and 2 (start and stop Infogrames music) | Sven Hesse |
2007-04-05 | - Minor cleanup | Sven Hesse |
2007-04-02 | "char *" -> "byte *" where appropriate | Sven Hesse |
2007-03-30 | - Fixed the IMD playing within mults, the non-interactive Gob3 demo should wo... | Sven Hesse |
2007-03-29 | - Properly implemented the ImdPlayer | Sven Hesse |
2007-03-20 | Major clean-up, including: | Sven Hesse |
2007-03-05 | Corrected the initial drawing position of 101-anims (e.g. the guard monster i... | Sven Hesse |
2007-03-04 | - Some minor fixes | Sven Hesse |
2007-03-02 | - Fixed the actor freeze issue in the garage in Bargon Attack | Sven Hesse |
2007-02-17 | - Added a warning when o1_checkData()/o2_checkData() can't find the file it's... | Sven Hesse |
2007-02-16 | Some very obvious cleanups. | Torbjörn Andersson |
2007-02-14 | - Changed the square wave generator / speaker emulation, hopefully fixing the... | Sven Hesse |
2007-02-12 | More demo version fixes | Sven Hesse |
2007-02-12 | - Some fixes for demos and Amiga versions | Sven Hesse |
2007-02-06 | Implemented vertical scrolling | Sven Hesse |
2007-02-05 | - Moved struct Mult_Data from Mult_v2 to Mult and merged Mult::_multData, Mul... | Sven Hesse |
2007-02-04 | - Moved the specific interrupt frequency of 80 Hz out of class Infogrames int... | Sven Hesse |
2007-02-04 | - Plugged some leaks and fixed some memory errors | Sven Hesse |
2007-02-01 | - Fixed the palette animations | Sven Hesse |
2007-01-31 | Replaced the delay in o1_keyFunc with a (skipable) busy-wait detection | Sven Hesse |
2007-01-31 | Removed debug output I accidentally checked in | Sven Hesse |
2007-01-31 | - Correctly setting of Snd::_playingSound | Sven Hesse |
2007-01-30 | - Changed _soundFlags and implemented "compositions" | Sven Hesse |
2007-01-29 | Added a proper workaround for the race condition in the script when opening t... | Sven Hesse |