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path: root/engines/gob/inter_v2.cpp
AgeCommit message (Expand)Author
2008-03-02Added a workaround of sorts for Inca2. It's essentially playable, sans saving...Sven Hesse
2008-01-28Fixed the spaces before tabs.Jordi Vilalta Prat
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...Nicola Mettifogo
2007-08-21Fixed the cutscenes in the CD version of Lost in TimeSven Hesse
2007-08-13Woodruff is now controllableSven Hesse
2007-08-03Make resolution change in Lost in Time less wacky.Eugene Sandulenko
2007-08-03Lost in Time's title is shown correctly now.Sven Hesse
2007-08-03Lost in Time now (kind of) shows the title and the wobble-effect is drawnSven Hesse
2007-08-02Added Lost in Time. The title screen doesn't show and the wobble-effect isn't...Sven Hesse
2007-07-31Minor DataIO-cleanupSven Hesse
2007-07-30Restructured and cleaned-up IMD playingSven Hesse
2007-07-26sub0x18 is o2_addCollision().Sven Hesse
2007-07-24- Separated game type and featuresSven Hesse
2007-07-24Fixing bug #1749688 ("GOB3: Objects Disappear")Sven Hesse
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-05-30- Added a workaround for bug #1705338 (Seg fault when trying to switch screen...Sven Hesse
2007-04-21Some more small fixes. Gob3 is completable now :)Sven Hesse
2007-04-19- Fixed handling of the case split screen + vertical scrolling areaSven Hesse
2007-04-15fixed warningsPaweł Kołodziejski
2007-04-15MSVC8 apparently complains about uninitialized variables there, fixing (see b...Sven Hesse
2007-04-09Fixed the wrong sound issue (laughing instead of a "whooosh" sound) in Gob3's...Sven Hesse
2007-04-09Some fixes for the Gob3 demosSven Hesse
2007-04-08Restructured saving/loading. Should work for Gob3 now, too...Sven Hesse
2007-04-05Implemented scrolling and split screen (for the text field, the bottom 40 lin...Sven Hesse
2007-04-05Added save/load stub for Gob3, recognizing the use of "INTRO.$$$" as an extra...Sven Hesse
2007-04-05Added GobOpcodes 1 and 2 (start and stop Infogrames music)Sven Hesse
2007-04-05- Minor cleanupSven Hesse
2007-04-02"char *" -> "byte *" where appropriateSven Hesse
2007-03-30- Fixed the IMD playing within mults, the non-interactive Gob3 demo should wo...Sven Hesse
2007-03-29- Properly implemented the ImdPlayerSven Hesse
2007-03-20Major clean-up, including:Sven Hesse
2007-03-05Corrected the initial drawing position of 101-anims (e.g. the guard monster i...Sven Hesse
2007-03-04- Some minor fixesSven Hesse
2007-03-02- Fixed the actor freeze issue in the garage in Bargon AttackSven Hesse
2007-02-17- Added a warning when o1_checkData()/o2_checkData() can't find the file it's...Sven Hesse
2007-02-16Some very obvious cleanups.Torbjörn Andersson
2007-02-14- Changed the square wave generator / speaker emulation, hopefully fixing the...Sven Hesse
2007-02-12More demo version fixesSven Hesse
2007-02-12- Some fixes for demos and Amiga versionsSven Hesse
2007-02-06Implemented vertical scrollingSven Hesse
2007-02-05- Moved struct Mult_Data from Mult_v2 to Mult and merged Mult::_multData, Mul...Sven Hesse
2007-02-04- Moved the specific interrupt frequency of 80 Hz out of class Infogrames int...Sven Hesse
2007-02-04- Plugged some leaks and fixed some memory errorsSven Hesse
2007-02-01- Fixed the palette animationsSven Hesse
2007-01-31Replaced the delay in o1_keyFunc with a (skipable) busy-wait detectionSven Hesse
2007-01-31Removed debug output I accidentally checked inSven Hesse
2007-01-31- Correctly setting of Snd::_playingSoundSven Hesse
2007-01-30- Changed _soundFlags and implemented "compositions"Sven Hesse
2007-01-29Added a proper workaround for the race condition in the script when opening t...Sven Hesse