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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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gob
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inter_v2.cpp
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Author
2011-03-29
JANITORIAL: Remove/comment unused vars
dhewg
2011-02-09
AUDIO: Rename sound/ dir to audio/
Max Horn
2011-02-04
GOB: Add oPlaytoons_loadMultObject
Sven Hesse
2011-02-03
GOB: Fix a regression that broke Lost in Time
Sven Hesse
2011-01-29
GOB: Add Script::evalInt() and Script::evalString()
Sven Hesse
2011-01-29
GOB: Rename "skipPlay" to "function" in playTot
Sven Hesse
2011-01-29
GOB: Move OpcodeFunc's return flag into its parameter
Sven Hesse
2011-01-27
GOB: Only draw text when coordinates are within the surface
Sven Hesse
2011-01-27
GOB: Some Addy gameflow stubs
Sven Hesse
2011-01-25
GOB: Add a sanity check assert()
Sven Hesse
2011-01-20
GOB: Also ignore writing to kSaveModeIgnore files
Sven Hesse
2011-01-18
GOB: Give Inca2 its own Inter class
Sven Hesse
2011-01-18
GOB: Fix a stupid typo in o2_readData()
Sven Hesse
2011-01-17
GOB: Make the variable stack endianness-independent
Sven Hesse
2011-01-17
GOB: Fix o2_pushVars()
Sven Hesse
2010-10-31
GOB: Clean up class DataIO
Sven Hesse
2010-10-30
GOB: Make some more map properties protected
Sven Hesse
2010-10-15
GOB: Remove the now useless helper.h
Sven Hesse
2010-10-15
GOB: Remove strncpy0()
Sven Hesse
2010-08-08
GOB: Adapt the remaining bits to the new VideoPlayer interface
Sven Hesse
2010-08-08
GOB: Fix video continuing
Sven Hesse
2010-08-08
GOB: Make o2_playImd use the new VideoPlayer interface
Sven Hesse
2010-08-08
GOB: Add constants for different surfaces/sprites
Sven Hesse
2010-05-17
Enforce conversion formatting on pointer casts in the DEV code.
Johannes Schickel
2009-08-24
Playtoons uses a variable space that exceeds 32767 bytes. Changing a few vari...
Sven Hesse
2009-08-13
Suppress no longer needed Playtoons workaround
Arnaud Boutonné
2009-08-10
gob - Add a workaround for files (at least in Playtoons) that are tested on C...
Arnaud Boutonné
2009-08-08
Changed the scroll-handling to be more like the original. This fixes bug #283...
Sven Hesse
2009-08-02
Show a message if saving or loading a game fails.
Sven Hesse
2009-07-18
Adding a workaround for the guard house card game "game over" screen in Woodruff
Sven Hesse
2009-07-05
Added an enum for the hotspot states
Sven Hesse
2009-07-05
Renaming the last occurences of "Collision" to "Hotspot"
Sven Hesse
2009-07-05
More state-related encapsulation
Sven Hesse
2009-07-05
Moving the "Collision" stuff to Hotspots in hotspots.cpp/.h
Sven Hesse
2009-06-24
Wrapping resources (out of TOT, EXT, IM? and EX? files) loading into its own ...
Sven Hesse
2009-06-23
Added a method to query the number of variables needed by a Script
Sven Hesse
2009-06-22
Renaming parse.h and parse.cpp to expression.h and expression.cpp
Sven Hesse
2009-06-22
Putting evalBoolResult() and evalExpr() into Script
Sven Hesse
2009-06-22
Encapsulating script file access
Sven Hesse
2009-06-22
Adding DataIO::existData()
Sven Hesse
2009-06-22
Encapsulated access to _resultStr
Sven Hesse
2009-06-22
Encapsulated access to Parse::_resultInt
Sven Hesse
2009-06-19
Fixing The Last Dynasty again after the opcode dispatcher changes
Sven Hesse
2009-06-17
Changed opcodeGob to be functor-based
Sven Hesse
2009-06-17
Changed opcodeFunc to be functor-based
Sven Hesse
2009-06-17
Changed opcodeDraw to be functor-based
Sven Hesse
2009-06-15
Renamed _inter_resStr to _resultStr
Sven Hesse
2009-06-15
Renaming _inter_resVal to _resultInt
Sven Hesse
2009-06-15
Moving _inter_resVal and _inter_resStr from Global to Parse
Sven Hesse
2009-06-15
Renaming some variables in o1_assign() and o2_assign() to mirror the structur...
Sven Hesse
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