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path: root/engines/gob/inter_v2.cpp
AgeCommit message (Expand)Author
2011-03-29JANITORIAL: Remove/comment unused varsdhewg
2011-02-09AUDIO: Rename sound/ dir to audio/Max Horn
2011-02-04GOB: Add oPlaytoons_loadMultObjectSven Hesse
2011-02-03GOB: Fix a regression that broke Lost in TimeSven Hesse
2011-01-29GOB: Add Script::evalInt() and Script::evalString()Sven Hesse
2011-01-29GOB: Rename "skipPlay" to "function" in playTotSven Hesse
2011-01-29GOB: Move OpcodeFunc's return flag into its parameterSven Hesse
2011-01-27GOB: Only draw text when coordinates are within the surfaceSven Hesse
2011-01-27GOB: Some Addy gameflow stubsSven Hesse
2011-01-25GOB: Add a sanity check assert()Sven Hesse
2011-01-20GOB: Also ignore writing to kSaveModeIgnore filesSven Hesse
2011-01-18GOB: Give Inca2 its own Inter classSven Hesse
2011-01-18GOB: Fix a stupid typo in o2_readData()Sven Hesse
2011-01-17GOB: Make the variable stack endianness-independentSven Hesse
2011-01-17GOB: Fix o2_pushVars()Sven Hesse
2010-10-31GOB: Clean up class DataIOSven Hesse
2010-10-30GOB: Make some more map properties protectedSven Hesse
2010-10-15GOB: Remove the now useless helper.hSven Hesse
2010-10-15GOB: Remove strncpy0()Sven Hesse
2010-08-08GOB: Adapt the remaining bits to the new VideoPlayer interfaceSven Hesse
2010-08-08GOB: Fix video continuingSven Hesse
2010-08-08GOB: Make o2_playImd use the new VideoPlayer interfaceSven Hesse
2010-08-08GOB: Add constants for different surfaces/spritesSven Hesse
2010-05-17Enforce conversion formatting on pointer casts in the DEV code.Johannes Schickel
2009-08-24Playtoons uses a variable space that exceeds 32767 bytes. Changing a few vari...Sven Hesse
2009-08-13Suppress no longer needed Playtoons workaroundArnaud Boutonné
2009-08-10gob - Add a workaround for files (at least in Playtoons) that are tested on C...Arnaud Boutonné
2009-08-08Changed the scroll-handling to be more like the original. This fixes bug #283...Sven Hesse
2009-08-02Show a message if saving or loading a game fails.Sven Hesse
2009-07-18Adding a workaround for the guard house card game "game over" screen in WoodruffSven Hesse
2009-07-05Added an enum for the hotspot statesSven Hesse
2009-07-05Renaming the last occurences of "Collision" to "Hotspot"Sven Hesse
2009-07-05More state-related encapsulationSven Hesse
2009-07-05Moving the "Collision" stuff to Hotspots in hotspots.cpp/.hSven Hesse
2009-06-24Wrapping resources (out of TOT, EXT, IM? and EX? files) loading into its own ...Sven Hesse
2009-06-23Added a method to query the number of variables needed by a ScriptSven Hesse
2009-06-22Renaming parse.h and parse.cpp to expression.h and expression.cppSven Hesse
2009-06-22Putting evalBoolResult() and evalExpr() into ScriptSven Hesse
2009-06-22Encapsulating script file accessSven Hesse
2009-06-22Adding DataIO::existData()Sven Hesse
2009-06-22Encapsulated access to _resultStrSven Hesse
2009-06-22Encapsulated access to Parse::_resultIntSven Hesse
2009-06-19Fixing The Last Dynasty again after the opcode dispatcher changesSven Hesse
2009-06-17Changed opcodeGob to be functor-basedSven Hesse
2009-06-17Changed opcodeFunc to be functor-basedSven Hesse
2009-06-17Changed opcodeDraw to be functor-basedSven Hesse
2009-06-15Renamed _inter_resStr to _resultStrSven Hesse
2009-06-15Renaming _inter_resVal to _resultIntSven Hesse
2009-06-15Moving _inter_resVal and _inter_resStr from Global to ParseSven Hesse
2009-06-15Renaming some variables in o1_assign() and o2_assign() to mirror the structur...Sven Hesse