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path: root/engines/gob/inter_v6.cpp
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2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
Some backends may break as I only compiled SDL
2011-01-30GOB: Fix Inter_v6::probe16bitMusic()Sven Hesse
svn-id: r55643
2011-01-29GOB: Add Script::evalInt() and Script::evalString()Sven Hesse
svn-id: r55634
2011-01-29GOB: Add GobEngine::isCurrentTot()Sven Hesse
svn-id: r55630
2011-01-29GOB: Change _curTotFile and _totToLoad into Common::StringSven Hesse
svn-id: r55629
2011-01-29GOB: Move OpcodeFunc's return flag into its parameterSven Hesse
To make the meaning of the flag more clear and make the func opcodes more similar to draw and gob opcodes. svn-id: r55627
2011-01-27GOB: Some Addy gameflow stubsSven Hesse
svn-id: r55562
2011-01-25GOB: Add a workaround for taking the music sheet from Dr. Dramish's carSven Hesse
svn-id: r55530
2011-01-24GOB: Wait for the exact moment of the video sound's endSven Hesse
This should fix all cut-off sound issues in Urban Runner svn-id: r55503
2011-01-23GOB: Change the NOCD workaround for Urban Runner a bitSven Hesse
Seems like the game does close the CD1.ITK too, so we just open all ITKs right at the start, lest it might blow up when it wants to close the top ITK and that's actually CD4. svn-id: r55461
2011-01-22GOB: Only let one video with sound play at a timeSven Hesse
svn-id: r55444
2011-01-22GOB: Hacking in multiple live videosSven Hesse
Needed for Bambou. The narrator voice and the "Do you want to quit?" voices are live videos that should continue while the live video buttons are playing. svn-id: r55443
2011-01-22GOB: Or actually, *this* should be the correct loop flag handlingSven Hesse
svn-id: r55438
2011-01-22GOB: Oops, -10 = close video, < -10 = loopingSven Hesse
svn-id: r55437
2011-01-22GOB: Proper live video loopingSven Hesse
Fixes the Yes/No robots in Bambou svn-id: r55436
2011-01-22GOB: Extend the good-measure wait to all videos with soundSven Hesse
Fixes a glitch in Bambou, where the intro movie is cut off to soon. svn-id: r55432
2011-01-22GOB: Actually, startFrame == -2 seems to be the only live video flagSven Hesse
svn-id: r55418
2011-01-22GOB: Another (?) non-blocking video flagSven Hesse
This fixes the intro needing an extra ESC. Interestingly, the intro movie is actually interactive. You can influence the paths Max takes by pressed the arrow keys at the right times. svn-id: r55411
2011-01-20GOB: Implement looping live videosSven Hesse
Needed for the buttons in the Playtoons series svn-id: r55359
2011-01-20GOB: Decrease the number of debug warningsSven Hesse
svn-id: r55358
2011-01-20GOB: Give sound-only videos 500 extra ms for good measureSven Hesse
svn-id: r55357
2011-01-20GOB: Make blocking videos defaultSven Hesse
svn-id: r55354
2011-01-20GOB: Urban: Fix missing visuals at Cemetary/LabSven Hesse
Urban Runner decouples _frontSurface and _spritesArray[kFrontSurface] at that screen... *sigh* svn-id: r55346
2011-01-20GOB: Use Surface::blit() in VideoPlayer::copyFrame()Sven Hesse
svn-id: r55344
2011-01-19GOB: Implement "live" (non-blocking) videosSven Hesse
Many thanks to SylvainTV. :) Urban Runner might actually be completeable now. One caveat: Hotspots at that hotel sequence are a bit glitchy... svn-id: r55333
2011-01-16GOB: Allow true-color VMD cursorsSven Hesse
svn-id: r55264
2010-10-31GOB: Clean up class DataIOSven Hesse
Removing the need for class DataStream and that handle mess. svn-id: r53984
2010-10-15GOB: Remove the now useless helper.hSven Hesse
svn-id: r53491
2010-10-15GOB: Remove strncpy0()Sven Hesse
Replacing it (and some strncpy + manual terminating) with Common::strlcpy() svn-id: r53490
2010-09-30GOB: Change all drawing to use class SurfaceSven Hesse
svn-id: r52947
2010-09-30GOB: Remove dither stuff, commenting out most v6 drawingSven Hesse
svn-id: r52945
2010-08-17GOB: Fix warnings about potentially uninitialized vars.Eugene Sandulenko
svn-id: r52142
2010-08-08GOB: Fix playing of sound VMDs with a starting frame != 0Sven Hesse
svn-id: r51910
2010-08-08GOB: Make o6_loadCursor use the new VideoPlayer interfaceSven Hesse
svn-id: r51894
2010-08-08GOB: Make o6_playVmdOrMusic use the new VideoPlayer interfaceSven Hesse
svn-id: r51891
2010-08-08VIDEO: Stub a VideoDecoder-like CoktelDecoderSven Hesse
This creates a new CoktelDecoder class using the VideoDecoder interface, which will eventually become the new way to decode PreIMD, IMD and VMD videos. Since the VideoPlayer in gob is not yet ready for this, we're disabling all video playback in the gob engine for now. svn-id: r51850
2010-05-17Enforce conversion formatting on pointer casts in the DEV code.Johannes Schickel
svn-id: r49068
2010-01-25Strip trailing spaces/tabs.Johannes Schickel
svn-id: r47541
2009-09-15- Implement _pattern variableArnaud Boutonné
- Add oPlaytoons_putPixel and Playtoons specific spriteOperation (using _pattern) svn-id: r44103
2009-08-27code formattingArnaud Boutonné
svn-id: r43769
2009-08-27Playtoons - delayed bgstop only when frame == -9Arnaud Boutonné
svn-id: r43765
2009-08-24Playtoons uses a variable space that exceeds 32767 bytes. Changing a few ↵Sven Hesse
variables to unsigned makes the construction mode not crash anymore (though it now hangs in a loop) svn-id: r43713
2009-08-24Some modifications in o6_playVmdOrMusic: Less warnings in console Windows, ↵Arnaud Boutonné
and first animations on interface icons. still problematic : cursor should not disappear during animation, and animation should loop svn-id: r43709
2009-08-08Changed the scroll-handling to be more like the original. This fixes bug ↵Sven Hesse
#2832362 ("GOB3: Scrolling locked after cutscene") svn-id: r43147
2009-07-05Added an enum for the hotspot statesSven Hesse
svn-id: r42155
2009-07-05Renaming the last occurences of "Collision" to "Hotspot"Sven Hesse
svn-id: r42153
2009-07-05More state-related encapsulationSven Hesse
svn-id: r42144
2009-07-05Putting the Urban noCD check into Init_v6::initGame()Sven Hesse
svn-id: r42130
2009-07-05Moving the "Collision" stuff to Hotspots in hotspots.cpp/.hSven Hesse
svn-id: r42123