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path: root/engines/gob/inter_v6.cpp
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2009-09-15- Implement _pattern variableArnaud Boutonné
- Add oPlaytoons_putPixel and Playtoons specific spriteOperation (using _pattern) svn-id: r44103
2009-08-27code formattingArnaud Boutonné
svn-id: r43769
2009-08-27Playtoons - delayed bgstop only when frame == -9Arnaud Boutonné
svn-id: r43765
2009-08-24Playtoons uses a variable space that exceeds 32767 bytes. Changing a few ↵Sven Hesse
variables to unsigned makes the construction mode not crash anymore (though it now hangs in a loop) svn-id: r43713
2009-08-24Some modifications in o6_playVmdOrMusic: Less warnings in console Windows, ↵Arnaud Boutonné
and first animations on interface icons. still problematic : cursor should not disappear during animation, and animation should loop svn-id: r43709
2009-08-08Changed the scroll-handling to be more like the original. This fixes bug ↵Sven Hesse
#2832362 ("GOB3: Scrolling locked after cutscene") svn-id: r43147
2009-07-05Added an enum for the hotspot statesSven Hesse
svn-id: r42155
2009-07-05Renaming the last occurences of "Collision" to "Hotspot"Sven Hesse
svn-id: r42153
2009-07-05More state-related encapsulationSven Hesse
svn-id: r42144
2009-07-05Putting the Urban noCD check into Init_v6::initGame()Sven Hesse
svn-id: r42130
2009-07-05Moving the "Collision" stuff to Hotspots in hotspots.cpp/.hSven Hesse
svn-id: r42123
2009-07-05Added a Key and ShortKey enumSven Hesse
svn-id: r42121
2009-06-24Wrapping resources (out of TOT, EXT, IM? and EX? files) loading into its own ↵Sven Hesse
class svn-id: r41839
2009-06-22Renaming parse.h and parse.cpp to expression.h and expression.cppSven Hesse
svn-id: r41773
2009-06-22Putting evalBoolResult() and evalExpr() into ScriptSven Hesse
svn-id: r41760
2009-06-22Implemented a call stackSven Hesse
svn-id: r41754
2009-06-22Encapsulating script file accessSven Hesse
svn-id: r41753
2009-06-22Adding DataIO::existData()Sven Hesse
svn-id: r41752
2009-06-22Encapsulated access to _resultStrSven Hesse
svn-id: r41751
2009-06-22Encapsulated access to Parse::_resultIntSven Hesse
svn-id: r41750
2009-06-17Changed opcodeGob to be functor-basedSven Hesse
svn-id: r41603
2009-06-17Changed opcodeFunc to be functor-basedSven Hesse
svn-id: r41602
2009-06-17Changed opcodeDraw to be functor-basedSven Hesse
svn-id: r41601
2009-06-15Renamed _inter_resStr to _resultStrSven Hesse
svn-id: r41575
2009-06-15Renaming _inter_resVal to _resultIntSven Hesse
svn-id: r41574
2009-06-15Moving _inter_resVal and _inter_resStr from Global to ParseSven Hesse
svn-id: r41573
2009-06-15Using the TYPE_ enum where applicableSven Hesse
svn-id: r41568
2009-06-15Propagating variable name changesSven Hesse
svn-id: r41565
2009-06-06Renamed the evaluateStore opcodes to assign, because that's what they areSven Hesse
svn-id: r41312
2009-06-06GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to ↵Max Horn
SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references svn-id: r41299
2009-05-31Replacing NULL with 0, since that's normally the C++-waySven Hesse
svn-id: r41059
2009-05-21Splitting a few helper functions out of gob.hSven Hesse
svn-id: r40765
2009-05-20Remove superfluous indeo3-includesSven Hesse
svn-id: r40743
2009-04-27Some minor clean-upSven Hesse
svn-id: r40166
2008-12-27Fixing some 16bit graphicsSven Hesse
svn-id: r35585
2008-12-24Moving the dither code to graphics/Sven Hesse
svn-id: r35526
2008-12-18Preliminary save/load support for Urban RunnerSven Hesse
svn-id: r35418
2008-12-17Only do the no-cd-workaround if all resource files can be foundSven Hesse
svn-id: r35409
2008-12-17Workaround for Urban Runner's CD number detection daftness.Sven Hesse
Basically, now we claim to run in no-CD-mode (by pretending "NO_CD.TXT" exists) and open CD2.ITK, CD3.ITK and CD4.ITK manually svn-id: r35407
2008-12-16Experimental semi-transparency for fillRect, used in the green/red menu ↵Sven Hesse
areas of Urban Runner svn-id: r35406
2008-12-16If the music file to play has no extension, add one. Fixes the music when ↵Sven Hesse
you die svn-id: r35397
2008-12-15Script fix. Magnifier, Memory and Save/Load, while still not working ↵Sven Hesse
correctly, don't crash the game anymore svn-id: r35385
2008-12-15Support for Urban Runner's new cursors (frames out of 16bit color VMDs)Sven Hesse
svn-id: r35376
2008-12-15Some more Urban Runner changes. Still no cylindrical smoking device, thoughSven Hesse
svn-id: r35371
2008-12-14More changed collision stuff for Urban RunnerSven Hesse
svn-id: r35364
2008-12-1416bit background "music" for Urban RunnerSven Hesse
svn-id: r35353
2008-12-14Background "music" for Urban Runner, though only 8bit for nowSven Hesse
svn-id: r35352
2008-12-14Music/Video handling fixes/stubsSven Hesse
svn-id: r35351
2008-12-13Modified collision init functions for Urban RunnerSven Hesse
svn-id: r35341
2008-12-12Working (minus text) menu in Urban RunnerSven Hesse
svn-id: r35310