Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-04-28 | JANITORIAL: Reduce header dependencies in shared code | Ori Avtalion | |
Some backends may break as I only compiled SDL | |||
2011-01-30 | GOB: Fix Inter_v6::probe16bitMusic() | Sven Hesse | |
svn-id: r55643 | |||
2011-01-29 | GOB: Add Script::evalInt() and Script::evalString() | Sven Hesse | |
svn-id: r55634 | |||
2011-01-29 | GOB: Add GobEngine::isCurrentTot() | Sven Hesse | |
svn-id: r55630 | |||
2011-01-29 | GOB: Change _curTotFile and _totToLoad into Common::String | Sven Hesse | |
svn-id: r55629 | |||
2011-01-29 | GOB: Move OpcodeFunc's return flag into its parameter | Sven Hesse | |
To make the meaning of the flag more clear and make the func opcodes more similar to draw and gob opcodes. svn-id: r55627 | |||
2011-01-27 | GOB: Some Addy gameflow stubs | Sven Hesse | |
svn-id: r55562 | |||
2011-01-25 | GOB: Add a workaround for taking the music sheet from Dr. Dramish's car | Sven Hesse | |
svn-id: r55530 | |||
2011-01-24 | GOB: Wait for the exact moment of the video sound's end | Sven Hesse | |
This should fix all cut-off sound issues in Urban Runner svn-id: r55503 | |||
2011-01-23 | GOB: Change the NOCD workaround for Urban Runner a bit | Sven Hesse | |
Seems like the game does close the CD1.ITK too, so we just open all ITKs right at the start, lest it might blow up when it wants to close the top ITK and that's actually CD4. svn-id: r55461 | |||
2011-01-22 | GOB: Only let one video with sound play at a time | Sven Hesse | |
svn-id: r55444 | |||
2011-01-22 | GOB: Hacking in multiple live videos | Sven Hesse | |
Needed for Bambou. The narrator voice and the "Do you want to quit?" voices are live videos that should continue while the live video buttons are playing. svn-id: r55443 | |||
2011-01-22 | GOB: Or actually, *this* should be the correct loop flag handling | Sven Hesse | |
svn-id: r55438 | |||
2011-01-22 | GOB: Oops, -10 = close video, < -10 = looping | Sven Hesse | |
svn-id: r55437 | |||
2011-01-22 | GOB: Proper live video looping | Sven Hesse | |
Fixes the Yes/No robots in Bambou svn-id: r55436 | |||
2011-01-22 | GOB: Extend the good-measure wait to all videos with sound | Sven Hesse | |
Fixes a glitch in Bambou, where the intro movie is cut off to soon. svn-id: r55432 | |||
2011-01-22 | GOB: Actually, startFrame == -2 seems to be the only live video flag | Sven Hesse | |
svn-id: r55418 | |||
2011-01-22 | GOB: Another (?) non-blocking video flag | Sven Hesse | |
This fixes the intro needing an extra ESC. Interestingly, the intro movie is actually interactive. You can influence the paths Max takes by pressed the arrow keys at the right times. svn-id: r55411 | |||
2011-01-20 | GOB: Implement looping live videos | Sven Hesse | |
Needed for the buttons in the Playtoons series svn-id: r55359 | |||
2011-01-20 | GOB: Decrease the number of debug warnings | Sven Hesse | |
svn-id: r55358 | |||
2011-01-20 | GOB: Give sound-only videos 500 extra ms for good measure | Sven Hesse | |
svn-id: r55357 | |||
2011-01-20 | GOB: Make blocking videos default | Sven Hesse | |
svn-id: r55354 | |||
2011-01-20 | GOB: Urban: Fix missing visuals at Cemetary/Lab | Sven Hesse | |
Urban Runner decouples _frontSurface and _spritesArray[kFrontSurface] at that screen... *sigh* svn-id: r55346 | |||
2011-01-20 | GOB: Use Surface::blit() in VideoPlayer::copyFrame() | Sven Hesse | |
svn-id: r55344 | |||
2011-01-19 | GOB: Implement "live" (non-blocking) videos | Sven Hesse | |
Many thanks to SylvainTV. :) Urban Runner might actually be completeable now. One caveat: Hotspots at that hotel sequence are a bit glitchy... svn-id: r55333 | |||
2011-01-16 | GOB: Allow true-color VMD cursors | Sven Hesse | |
svn-id: r55264 | |||
2010-10-31 | GOB: Clean up class DataIO | Sven Hesse | |
Removing the need for class DataStream and that handle mess. svn-id: r53984 | |||
2010-10-15 | GOB: Remove the now useless helper.h | Sven Hesse | |
svn-id: r53491 | |||
2010-10-15 | GOB: Remove strncpy0() | Sven Hesse | |
Replacing it (and some strncpy + manual terminating) with Common::strlcpy() svn-id: r53490 | |||
2010-09-30 | GOB: Change all drawing to use class Surface | Sven Hesse | |
svn-id: r52947 | |||
2010-09-30 | GOB: Remove dither stuff, commenting out most v6 drawing | Sven Hesse | |
svn-id: r52945 | |||
2010-08-17 | GOB: Fix warnings about potentially uninitialized vars. | Eugene Sandulenko | |
svn-id: r52142 | |||
2010-08-08 | GOB: Fix playing of sound VMDs with a starting frame != 0 | Sven Hesse | |
svn-id: r51910 | |||
2010-08-08 | GOB: Make o6_loadCursor use the new VideoPlayer interface | Sven Hesse | |
svn-id: r51894 | |||
2010-08-08 | GOB: Make o6_playVmdOrMusic use the new VideoPlayer interface | Sven Hesse | |
svn-id: r51891 | |||
2010-08-08 | VIDEO: Stub a VideoDecoder-like CoktelDecoder | Sven Hesse | |
This creates a new CoktelDecoder class using the VideoDecoder interface, which will eventually become the new way to decode PreIMD, IMD and VMD videos. Since the VideoPlayer in gob is not yet ready for this, we're disabling all video playback in the gob engine for now. svn-id: r51850 | |||
2010-05-17 | Enforce conversion formatting on pointer casts in the DEV code. | Johannes Schickel | |
svn-id: r49068 | |||
2010-01-25 | Strip trailing spaces/tabs. | Johannes Schickel | |
svn-id: r47541 | |||
2009-09-15 | - Implement _pattern variable | Arnaud Boutonné | |
- Add oPlaytoons_putPixel and Playtoons specific spriteOperation (using _pattern) svn-id: r44103 | |||
2009-08-27 | code formatting | Arnaud Boutonné | |
svn-id: r43769 | |||
2009-08-27 | Playtoons - delayed bgstop only when frame == -9 | Arnaud Boutonné | |
svn-id: r43765 | |||
2009-08-24 | Playtoons uses a variable space that exceeds 32767 bytes. Changing a few ↵ | Sven Hesse | |
variables to unsigned makes the construction mode not crash anymore (though it now hangs in a loop) svn-id: r43713 | |||
2009-08-24 | Some modifications in o6_playVmdOrMusic: Less warnings in console Windows, ↵ | Arnaud Boutonné | |
and first animations on interface icons. still problematic : cursor should not disappear during animation, and animation should loop svn-id: r43709 | |||
2009-08-08 | Changed the scroll-handling to be more like the original. This fixes bug ↵ | Sven Hesse | |
#2832362 ("GOB3: Scrolling locked after cutscene") svn-id: r43147 | |||
2009-07-05 | Added an enum for the hotspot states | Sven Hesse | |
svn-id: r42155 | |||
2009-07-05 | Renaming the last occurences of "Collision" to "Hotspot" | Sven Hesse | |
svn-id: r42153 | |||
2009-07-05 | More state-related encapsulation | Sven Hesse | |
svn-id: r42144 | |||
2009-07-05 | Putting the Urban noCD check into Init_v6::initGame() | Sven Hesse | |
svn-id: r42130 | |||
2009-07-05 | Moving the "Collision" stuff to Hotspots in hotspots.cpp/.h | Sven Hesse | |
svn-id: r42123 |