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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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gob
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map.cpp
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Author
2010-10-25
GOB: Minor map cleanup
Sven Hesse
2010-10-25
GOB: Fix a typo in checkDirectPath()
Sven Hesse
2010-10-25
GOB: Format getDirection() to be more readable
Sven Hesse
2009-11-02
Changed foo(void) to foo() in almost all non-backend source files
Max Horn
2009-05-31
The error() and warning() functions add ! and newline automatically. (I didn't
Torbjörn Andersson
2008-08-23
Fixing _itemsMap access (bug #2069177)
Sven Hesse
2008-05-08
Restructured sound code
Sven Hesse
2008-01-05
Fix to remove a tab character from the GPL header
Paul Gilbert
2007-09-19
Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...
Nicola Mettifogo
2007-08-13
Woodruff is now controllable
Sven Hesse
2007-07-24
- Separated game type and features
Sven Hesse
2007-05-30
Updated legal headers in source files, based on what Pidgin (the IM client fo...
Max Horn
2007-04-05
- Minor cleanup
Sven Hesse
2007-03-20
Major clean-up, including:
Sven Hesse
2007-03-01
Repaired the pathfinding in Bargon Attack
Sven Hesse
2007-02-17
- Added a warning when o1_checkData()/o2_checkData() can't find the file it's...
Sven Hesse
2007-02-06
- Fixed Ween's inventory in the volcano (#1630113)
Sven Hesse
2006-06-07
More goblin handling functions, now the deactivated goblin shows
Sven Hesse
2006-05-29
- More GOB2 map conversions
Sven Hesse
2006-05-11
- Sound! Still a bit glitchy, though:
Sven Hesse
2006-03-29
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ...
Max Horn
2006-02-11
Moved engines to the new engines/ directory
Max Horn