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path: root/engines/gob/map_v2.cpp
AgeCommit message (Expand)Author
2009-06-22Encapsulating script file accessSven Hesse
2009-05-31- A new save system for the GobEngine, one that is not fundamentally broken a...Sven Hesse
2008-05-28Script variables are now always stored in the game version's native endianess.Sven Hesse
2008-05-08Restructured sound codeSven Hesse
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...Nicola Mettifogo
2007-08-13Woodruff is now controllableSven Hesse
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-04-02"char *" -> "byte *" where appropriateSven Hesse
2007-03-20Major clean-up, including:Sven Hesse
2007-02-17- Added a warning when o1_checkData()/o2_checkData() can't find the file it's...Sven Hesse
2006-11-27- Properly implemented o2_getCDTrackPos()Sven Hesse
2006-08-12- Some more goblins-handling functionsSven Hesse
2006-07-08- Fixed a few mistakes that added up to look correct, fixing bargon's cursorSven Hesse
2006-06-13Some more READ_LE_* -> MemoryReadStream.* conversionsSven Hesse
2006-06-10More stub-filling + small clean-upSven Hesse
2006-06-07More goblin handling functions, now the deactivated goblin showsSven Hesse
2006-06-04- Fixed endianness/signess issuesSven Hesse
2006-05-29- More GOB2 map conversionsSven Hesse
2006-05-11- Sound! Still a bit glitchy, though:Sven Hesse