index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
gob
/
map_v2.cpp
Age
Commit message (
Expand
)
Author
2009-06-24
Wrapping resources (out of TOT, EXT, IM? and EX? files) loading into its own ...
Sven Hesse
2009-06-22
Encapsulating script file access
Sven Hesse
2009-05-31
- A new save system for the GobEngine, one that is not fundamentally broken a...
Sven Hesse
2008-05-28
Script variables are now always stored in the game version's native endianess.
Sven Hesse
2008-05-08
Restructured sound code
Sven Hesse
2008-01-05
Fix to remove a tab character from the GPL header
Paul Gilbert
2007-09-19
Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...
Nicola Mettifogo
2007-08-13
Woodruff is now controllable
Sven Hesse
2007-05-30
Updated legal headers in source files, based on what Pidgin (the IM client fo...
Max Horn
2007-04-02
"char *" -> "byte *" where appropriate
Sven Hesse
2007-03-20
Major clean-up, including:
Sven Hesse
2007-02-17
- Added a warning when o1_checkData()/o2_checkData() can't find the file it's...
Sven Hesse
2006-11-27
- Properly implemented o2_getCDTrackPos()
Sven Hesse
2006-08-12
- Some more goblins-handling functions
Sven Hesse
2006-07-08
- Fixed a few mistakes that added up to look correct, fixing bargon's cursor
Sven Hesse
2006-06-13
Some more READ_LE_* -> MemoryReadStream.* conversions
Sven Hesse
2006-06-10
More stub-filling + small clean-up
Sven Hesse
2006-06-07
More goblin handling functions, now the deactivated goblin shows
Sven Hesse
2006-06-04
- Fixed endianness/signess issues
Sven Hesse
2006-05-29
- More GOB2 map conversions
Sven Hesse
2006-05-11
- Sound! Still a bit glitchy, though:
Sven Hesse