index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
gob
/
minigames
/
geisha
Age
Commit message (
Expand
)
Author
2012-06-02
GOB: Correctly name the Penetration script variables
Sven Hesse
2012-02-22
GOB: Fix type conversion warning
Max Horn
2012-01-29
GOB: Fix a segfault
Sven Hesse
2012-01-29
GOB: Add a cheat debug command
Sven Hesse
2012-01-28
GOB: Pick the pearl at the right frame of the animation
Sven Hesse
2012-01-28
GOB: Minor cleanup
Sven Hesse
2012-01-28
GOB: Play the lungs animation when breathing
Sven Hesse
2012-01-28
GOB: Don't play a hurt animation right before Oko dies
Sven Hesse
2012-01-28
GOB: Fade the Diving minigame in
Sven Hesse
2012-01-28
GOB: End the Diving minigame when Oko is dead
Sven Hesse
2012-01-28
GOB: Explicitely set the Diving palette
Sven Hesse
2012-01-28
GOB: Oko gets hurt by fish and dies if health == 0
Sven Hesse
2012-01-28
GOB: If there's no air left, Oko dies
Sven Hesse
2012-01-28
GOB: Air gets used up and is refilled by breathing
Sven Hesse
2012-01-28
GOB: Add the air and health meters in Geisha's Diving minigame
Sven Hesse
2012-01-27
GOB: Play the correct animation when Oko's picking up pearls
Sven Hesse
2012-01-27
GOB: Picking up pearls
Sven Hesse
2012-01-27
GOB: Play Oko's breathing sound
Sven Hesse
2012-01-27
GOB: Add a controlable Oko to Geisha's Diving minigame
Sven Hesse
2012-01-26
GOB: Add pearls scrolling by on the ocean floor
Sven Hesse
2012-01-26
GOB: Add the background plants in Geisha's Diving minigame
Sven Hesse
2011-09-18
GOB: At the decorative fishes in the Diving minigame
Sven Hesse
2011-09-16
GOB: Fix a stupid mistake regarding enum MouseButtons
Sven Hesse
2011-09-15
GOB: Randomize when the evil fishes enter and leave
Sven Hesse
2011-09-15
GOB: Randomize evil fish positions
Sven Hesse
2011-09-15
GOB: Make sure that the evil fish don't drift up/down
Sven Hesse
2011-09-14
GOB: Play the shooting sound in the Diving minigame
Sven Hesse
2011-09-14
GOB: Randomize the evil fish types
Sven Hesse
2011-09-14
GOB: Add EvilFish::mutate()
Sven Hesse
2011-09-14
GOB: Implement the fish shooting part of the Diving minigame
Sven Hesse
2011-09-14
GOB: Init "Diving" cursor
Sven Hesse
2011-09-14
GOB: Add stubby "Diving" white pearl drawing
Sven Hesse
2011-09-14
GOB: Add stubby "Diving" black pearl drawing
Sven Hesse
2011-09-14
GOB: Add ANIObject::setPause()
Sven Hesse
2011-09-14
GOB: More const correctness
Sven Hesse
2011-09-03
GOB: Stub classes for Geisha's Diving and Penetration minigames
Sven Hesse
2011-09-03
GOB: Add class Geisha::EvilFish
Sven Hesse