Age | Commit message (Expand) | Author |
---|---|---|
2008-05-28 | Script variables are now always stored in the game version's native endianess. | Sven Hesse |
2008-05-08 | Restructured sound code | Sven Hesse |
2008-01-05 | Fix to remove a tab character from the GPL header | Paul Gilbert |
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have bee... | Nicola Mettifogo |
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client fo... | Max Horn |
2007-04-02 | "char *" -> "byte *" where appropriate | Sven Hesse |
2007-03-20 | Major clean-up, including: | Sven Hesse |
2007-01-13 | Rename special debug levels to conform our suggested naming scheme. | Eugene Sandulenko |
2006-11-27 | - Properly implemented o2_getCDTrackPos() | Sven Hesse |
2006-03-29 | Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ... | Max Horn |
2006-02-24 | Changed debug()s to debugC()s | Sven Hesse |
2006-02-11 | Moved engines to the new engines/ directory | Max Horn |