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path: root/engines/gob/pregob/onceupon/onceupon.h
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2012-07-30GOB: Reorder a few thingsSven Hesse
2012-07-30GOB: Implement the proper Once Upon A Time title sequenceSven Hesse
2012-07-30GOB: Name the Once Upon A Time frame a bit moreSven Hesse
2012-07-30GOB: Add the sounds in the Once Upon A Time character generatorSven Hesse
2012-07-30GOB: Move recolor() into class SurfaceSven Hesse
2012-07-30GOB: Implement the Once Upon A Time character generatorSven Hesse
2012-07-30GOB: Implement GCT text drawing in the end sectionSven Hesse
2012-07-30GOB: Implement GCT text drawing in the Stork sectionSven Hesse
2012-07-30GOB: Implement parts of the Stork section in Once Upon A TimeSven Hesse
2012-07-30GOB: Implement parts of the Once Upon A Time end sequenceSven Hesse
2012-07-30GOB: Add the frame for normal Once Upon A Time game playSven Hesse
2012-07-30GOB: Reorganize and clean up PreGob / Once Upon A TimeSven Hesse
2012-07-30GOB: Implement the Once Upon A Time "Bye Bye" screenSven Hesse
2012-07-30GOB: Implement the animal names bit Once Upon A TimeSven Hesse
2012-07-30GOB: Fix some broken German text in Once Upon A TimeSven Hesse
2012-07-30GOB: Add some PreGob sound utility functionsSven Hesse
2012-07-30GOB: Stubbily implement the Once Upon A Time menusSven Hesse
2012-07-30GOB: Move the intro parts into OnceUpon::showIntro()Sven Hesse
2012-07-30GOB: Show the specific game title in Once Upon A TimeSven Hesse
2012-07-30GOB: Show the Once Upon A Time fairytale quoteSven Hesse
2012-07-30GOB: Show the Once Upon A Time wait/load screenSven Hesse
2012-07-30GOB: Show a mock-up of the Once Upon A Time titleSven Hesse
2012-07-30GOB: Implement the copy protection in Once Upon A TimeSven Hesse
2012-07-30GOB: Load the Once Upon A Time fontsSven Hesse
2012-07-30GOB: Open the Once Upon A Time archivesSven Hesse
2012-07-30GOB: Add some PreGob and Once Upon A Time cursor functionsSven Hesse
2012-07-30GOB: Add palettes for Once Upon A TimeSven Hesse
2012-07-30GOB: Add PreGob stubs for the Once Upon A Time gamesSven Hesse