Age | Commit message (Collapse) | Author |
|
These are flagged by GCC if -Wswitch-default is enabled.
|
|
Though since I don't have the game I can't actually test it. :-)
|
|
|
|
|
|
"PC" was very ambiguous and now it matches what we show in the GUI.
This also corrects sword2's platform to Windows.
|
|
All instances uncovered by clang warnings.
|
|
The text lines are not drawn completely correct yet, because
apparently, GCTFile needs to wrap long lines.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Still missing the little sprite bouncing around, though.
|
|
The end section is now complete.
|
|
The only thing missing in the stork section now is the character
creator.
|
|
No GCT texts yet ("The stork is bringing a sweet baby to $PLACE
where $PEOPLE live"), and the character creator is also still
missing.
|
|
We don't yet support GCT files, so texts are still missing.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The actual intro is described in a SEQ file. We don't support
those yet.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|