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path: root/engines/gob/save/saveload.h
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2014-02-18GOB: Make GPL headers consistent in themselves.Johannes Schickel
2013-04-15GOB: Remove unused member variable in SaveLoad_v6Sven Hesse
2013-04-15GOB: Remove unused member variables in SaveLoad_FascinationSven Hesse
2012-06-16GOB: Add a SaveLoad class for AJ's WorldSven Hesse
Only contains a temp sprite handler ("menu.inf") for now. This fixes the graphical glitch after clicking on the cloud.
2011-08-29GOB: Implement saving/loading for GeishaSven Hesse
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-02-26GOB: Avoid hiding overloaded virtual methodsOri Avtalion
2011-01-26GOB: Add 2 Addy 4 base fake save handlersSven Hesse
svn-id: r55553
2011-01-26GOB: Another fake Addy 4 save handlerSven Hesse
svn-id: r55552
2011-01-26GOB: Add stub save handlers for Addy 4 (Grundschule)Sven Hesse
svn-id: r55549
2011-01-25GOB Add save stubs for Addy JuniorSven Hesse
svn-id: r55529
2011-01-24GOB: Urban: Write intro.0xx to file tooSven Hesse
This fixes retrying after dying in the Secret Room. svn-id: r55496
2011-01-21GOB: Urban: Fix saving/loading in the Secret Room screenSven Hesse
For some reason, the original engine saves the console sprite to disk instead of reconstructing it after loading the actual save... Invalidates the Urban Runner saves again. Should be the last time, though. svn-id: r55384
2011-01-21GOB: Urban: Fix loading/saving in the Cemetary/Lab screensSven Hesse
svn-id: r55375
2011-01-21GOB: Make the Cemetary/Lab screen work correctlySven Hesse
Saving there still won't work though svn-id: r55374
2011-01-19GOB: Add preliminary Inca 2 save supportSven Hesse
svn-id: r55323
2011-01-19GOB: Add save stub and temp sprite for Inca2Sven Hesse
svn-id: r55321
2011-01-18GOB: Give Inca2 its own SaveLoad classSven Hesse
Add an quick hack to fudge reading of the "voice.inf" file, so that the voice match the selected text language. svn-id: r55298
2011-01-18GOB: Implement Urban Runner autosaveSven Hesse
Makes the "Try again" after a death work svn-id: r55293
2010-02-03Implementing saving/loading for Fascination. Tested in the DOS floppy ↵Sven Hesse
versions and the Amiga version svn-id: r47845
2010-01-25Strip trailing spaces/tabs.Johannes Schickel
svn-id: r47541
2009-11-16gob - Preliminar saveload for FascinationArnaud Boutonné
svn-id: r45937
2009-10-08Change doxygen inline comments from "//!" to "///" as proposed on -develMax Horn
svn-id: r44802
2009-08-28Playtoons - Save temp sprites. This fixes some of the Bambou graphical ↵Arnaud Boutonné
issues, and the Playtoons menu (history selection) svn-id: r43782
2009-08-22Properly fixing the Lost in Time temp sprite issueSven Hesse
svn-id: r43654
2009-08-20Replace magic numbers by constants : kPropsSize and kIndexSizeArnaud Boutonné
svn-id: r43562
2009-08-14Setting gob3 save/load mode of the temporary sprite "intro.$$$" to ignore ↵Sven Hesse
and remove the TempSpriteHandler. Gob3 doesn't use it at all and Lost in Time only saves (with an invalid index) and never loads svn-id: r43366
2009-08-13Initial save handler for Playtoons Arnaud Boutonné
svn-id: r43344
2009-07-23Fixing a bug in the V4 save file handler, produced by a "neat" feature in ↵Sven Hesse
Woodruff: The saves remember their position within the list and use that information to load the "correct" screen properties, making it impossible to load reordered saves correctly -.- svn-id: r42679
2009-07-21Making some static const uint32s public, older GCC versions don't seem to ↵Sven Hesse
like nested classes to access their parents' protected members svn-id: r42640
2009-07-07Change SaveLoad_Playtoons caseArnaud Boutonné
svn-id: r42217
2009-07-07- Separate Playtoons gametypes from in GobEngine::initGameParts()Arnaud Boutonné
- Add a specific save/load class for Playtoons as some specific files need to be tested svn-id: r42214
2009-05-31GOB: Replaced many uses of strdupcpy by Common::StringMax Horn
svn-id: r41077
2009-05-31public'ing some inner classes since some compilers don't seem to like nested ↵Sven Hesse
friend'ing (while my gcc 4.3.3 doesn't even complain with -pedantic) svn-id: r41058
2009-05-31- A new save system for the GobEngine, one that is not fundamentally broken ↵Sven Hesse
and is versioned. Unfortunately, this invalidates most save games created on big-endian machines, since endian-issues was a main problem with the old system - Removed the now superfluous variables sizes svn-id: r41056