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path: root/engines/gob/save/saveload_v6.cpp
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2011-01-24GOB: Urban: Write intro.0xx to file tooSven Hesse
This fixes retrying after dying in the Secret Room. svn-id: r55496
2011-01-22GOB: Fix the save list widthSven Hesse
The length of the slot 0 string determines the list's width svn-id: r55426
2011-01-22GOB: Urban: Save an empty sprite if necessarySven Hesse
svn-id: r55406
2011-01-21GOB: Urban: Fix saving/loading in the Secret Room screenSven Hesse
For some reason, the original engine saves the console sprite to disk instead of reconstructing it after loading the actual save... Invalidates the Urban Runner saves again. Should be the last time, though. svn-id: r55384
2011-01-21GOB: Urban: Fix loading/saving in the Cemetary/Lab screensSven Hesse
svn-id: r55375
2011-01-21GOB: Make the Cemetary/Lab screen work correctlySven Hesse
Saving there still won't work though svn-id: r55374
2011-01-20GOB: Ignore a few more dummy filesSven Hesse
svn-id: r55353
2011-01-18GOB: Fix the indenting :PSven Hesse
svn-id: r55297
2011-01-18GOB: Implement Urban Runner autosaveSven Hesse
Makes the "Try again" after a death work svn-id: r55293
2009-08-20Fixing some signed/unsigned comparison warningsSven Hesse
svn-id: r43570
2009-08-20Replace magic numbers by constants : kPropsSize and kIndexSizeArnaud Boutonné
svn-id: r43562
2009-05-31Removing the helper-include where it's not used anymoreSven Hesse
svn-id: r41089
2009-05-31GOB: Got rid of last traces of strdupcpy and strdupcatMax Horn
svn-id: r41079
2009-05-31GOB: Replaced many uses of strdupcpy by Common::StringMax Horn
svn-id: r41077
2009-05-31- A new save system for the GobEngine, one that is not fundamentally broken ↵Sven Hesse
and is versioned. Unfortunately, this invalidates most save games created on big-endian machines, since endian-issues was a main problem with the old system - Removed the now superfluous variables sizes svn-id: r41056