Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-05-04 | GOB: Plug a leak | Sven Hesse | |
Thanks to digitall for finding that one | |||
2011-01-24 | GOB: Urban: Write intro.0xx to file too | Sven Hesse | |
This fixes retrying after dying in the Secret Room. svn-id: r55496 | |||
2011-01-22 | GOB: Fix the save list width | Sven Hesse | |
The length of the slot 0 string determines the list's width svn-id: r55426 | |||
2011-01-22 | GOB: Urban: Save an empty sprite if necessary | Sven Hesse | |
svn-id: r55406 | |||
2011-01-21 | GOB: Urban: Fix saving/loading in the Secret Room screen | Sven Hesse | |
For some reason, the original engine saves the console sprite to disk instead of reconstructing it after loading the actual save... Invalidates the Urban Runner saves again. Should be the last time, though. svn-id: r55384 | |||
2011-01-21 | GOB: Urban: Fix loading/saving in the Cemetary/Lab screens | Sven Hesse | |
svn-id: r55375 | |||
2011-01-21 | GOB: Make the Cemetary/Lab screen work correctly | Sven Hesse | |
Saving there still won't work though svn-id: r55374 | |||
2011-01-20 | GOB: Ignore a few more dummy files | Sven Hesse | |
svn-id: r55353 | |||
2011-01-18 | GOB: Fix the indenting :P | Sven Hesse | |
svn-id: r55297 | |||
2011-01-18 | GOB: Implement Urban Runner autosave | Sven Hesse | |
Makes the "Try again" after a death work svn-id: r55293 | |||
2009-08-20 | Fixing some signed/unsigned comparison warnings | Sven Hesse | |
svn-id: r43570 | |||
2009-08-20 | Replace magic numbers by constants : kPropsSize and kIndexSize | Arnaud Boutonné | |
svn-id: r43562 | |||
2009-05-31 | Removing the helper-include where it's not used anymore | Sven Hesse | |
svn-id: r41089 | |||
2009-05-31 | GOB: Got rid of last traces of strdupcpy and strdupcat | Max Horn | |
svn-id: r41079 | |||
2009-05-31 | GOB: Replaced many uses of strdupcpy by Common::String | Max Horn | |
svn-id: r41077 | |||
2009-05-31 | - A new save system for the GobEngine, one that is not fundamentally broken ↵ | Sven Hesse | |
and is versioned. Unfortunately, this invalidates most save games created on big-endian machines, since endian-issues was a main problem with the old system - Removed the now superfluous variables sizes svn-id: r41056 |